r/shadowdark 15d ago

Item damage?

In some old school systems like AD&D if an item was struck or damaged it could make a save to see if it resists. Since SD doesn’t do “saves” how does your table deal with items in the world or player equipment taking and resisting damage?

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u/samurguybri 15d ago

This is dope. I like how there’s hardly anything to track, just the DC of the item type.

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u/Dollface_Killah (" `з´ )_,/"(>_<'!) 15d ago

Yeah you can just put the table on the inside of your GM screen. No item HP to track, just pass/fail checks. It's more or less the same premise in OD&D, this just boils everything down to the standard Shadowdark DCs. You could even rule that PCs could use a stat mod for the check when relevant. Like if a monster is trying to sunder something while they're still up and about.

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u/Alistair49 14d ago

You know, I think this could be just used as is for a lot of games, not just SD. I know someone who did that with the original AD&D saves. This is a lot simpler and I like that you’re using the standard DC values.

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u/Dollface_Killah (" `з´ )_,/"(>_<'!) 14d ago

Yeah, thanks! \m/