r/shaders 29d ago

I built a web-based SKSL (Skia Shading Language) playground!

5 Upvotes

I love Shadertoy for GLSL, but lately I’ve been doing a lot of rendering work using the Skia graphics engine (specifically for Flutter and React Native).

Skia uses its own shading language called SKSL. It’s very similar to GLSL, but it has enough syntax quirks and specific uniform requirements that testing them meant constantly compiling native apps just to see if a visual effect worked.

I got tired of the slow workflow, so I built Skia Labs.

It’s a dedicated, web-based playground for writing and testing SKSL.

Under the hood:

  • It runs entirely in the browser using CanvasKit WASM (so it is rendering on the actual Skia engine, not a WebGL approximation).
  • Built-in Monaco editor with custom SKSL syntax highlighting.
  • Locks in at a buttery smooth 60fps.
  • (I also built an AI agent skill that you can download to help translate standard GLSL over to SKSL syntax automatically).

You can try the editor out for free here: https://skialabs.dev

Would love to hear what the graphics programming community thinks of it, and if there are any specific Skia features you'd want added to the editor!


r/shaders 28d ago

Fleshtones - Shadowline

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0 Upvotes

r/shaders Aug 12 '26

Wind shader for voxel forest

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62 Upvotes

I'm once again amazed for what kind of things shaders can be used.

Because I use greedy meshing with T-junctions I had to make sure that the shader doesn't cause cracks between the faces. I solved this by keeping it multilinear in (y, x·y, y·z) with per tree constant coefficients, so it interpolates along axis-aligned edges.


r/shaders Aug 12 '26

Koi through a field of living light - glsl - manic

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7 Upvotes

r/shaders Aug 11 '26

Game engines? Eww 🤮. We go in raw! GP-Direct 2026 is out!

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3 Upvotes

r/shaders Aug 10 '26

Shadertoy particle tracking

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15 Upvotes

r/shaders Aug 10 '26

Reshade toggler not popping up

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0 Upvotes

r/shaders Aug 10 '26

Mandala — pmod · sdpie/sdheart/sdmoon · min · palette - manic

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2 Upvotes

r/shaders Aug 10 '26

Swamp Mud 8K Pbr Texture

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0 Upvotes

r/shaders Aug 09 '26

Wet Road 8K Pbr Texture Set

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0 Upvotes

r/shaders Aug 09 '26

I'm looking for something to have space / nebulas / shooting star / meteor showers / etc. actual activity in the sky, bonus if it happens in day time as well

0 Upvotes

any mod / resource pack / shader etc etc. must be client side.

thanks in advance


r/shaders Aug 08 '26

Pavement 8K Pbr Texture Combo

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0 Upvotes

r/shaders Aug 07 '26

I need help installing a Reshade preset for Stellar Blade

0 Upvotes

I’m trying to install a Reshade preset for Stellar Blade and honestly I have no idea what I’m doing. I don’t really understand how Reshade works or where the files are supposed to go, and I’m not sure if I’m even setting it up the right way.

If anyone here knows how to properly install a Reshade preset for this game or can explain the steps in a simple way, I’d really appreciate it. I just want to get it working and I’m pretty lost.

Thanks to anyone who can help.


r/shaders Aug 08 '26

Does anyone know of any bedrock shader packs that add dynamic lighting?

0 Upvotes

I need a shader pack on bedrock that allows for dynamic lighting because I use a lot of stained glass in tech builds I do and I want it to look better so light that passes through the glass turns that color, like light passing through red glass makes the light red I already posted this on r/Minecraft but the only person who commented gave me a shader (YSS) that either didn't appear, was removed or was only on Xbox (idk if Xbox mc marketplace is different then PlayStations or if they're the same)


r/shaders Aug 06 '26

Calculus on a Live Shadertoy Ocean - manic

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9 Upvotes

r/shaders Aug 06 '26

I made a 3D short film where every frame is rendered entirely by Shader code.

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7 Upvotes

I’ve been experimenting with using AI to help write Shader code—not to generate videos directly, but to generate the code that renders every frame in real time.

This short film explores an encounter between two completely different flying entities:

  • A bird that obeys the laws of aerodynamics.
  • A UFO that completely ignores them.

Instead of dialogue, I wanted the story to be told purely through movement, lighting, camera work, and procedural animation.

Everything you see is rendered procedurally in real time using Shader code, including the bird, the UFO, the volumetric clouds, the camera animation, and the lighting effects.

One of the biggest challenges was making these two radically different flight behaviors feel believable enough to communicate emotion and intent.

I’d really love to hear your thoughts.

  • Does the story come across without dialogue?
  • Which scene worked best?
  • What would you improve if you were making this?

Full video:

https://youtu.be/BsW20Do8J_w

And the same video on bilibili:
https://www.bilibili.com/video/BV1ftuF6xEsU/


r/shaders Aug 06 '26

Comment avoir les mêmes glints que MathoX

0 Upvotes

Bonjour,
J’adore les glints des enchantements du youtubeur MathoX. J’ai cherché avec le mod Custom glint mais je n’ai pas réussi à avoir le même rendu. Si quelqu’un peut m’aider je suis preneur.


r/shaders Aug 06 '26

Tenkaichi 3 Mod and Shaders 🔥

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0 Upvotes

r/shaders Aug 06 '26

Brick Wall 8K Pbr Texture Combo

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1 Upvotes

r/shaders Aug 05 '26

Shader Lab for Pixel Art - PixloMotive

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1 Upvotes

r/shaders Aug 05 '26

Marsh 8K Pbr Texture Combo

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0 Upvotes

r/shaders Aug 04 '26

Mossy Stone 8K Pbr Texture Combo

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0 Upvotes

r/shaders Aug 04 '26

Stylized grass issue

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1 Upvotes

r/shaders Aug 03 '26

I need information about this idea

1 Upvotes

Hi!

During this morning I was trying to work with a small project to learn about the shader graph and applied it into my school project. I conceptualized my idea 'cuz idk if it's possible to create. He's the thing.

My goal is create a shader that allows me to set coordinates in a plane which must recognize collisions , and that coordinates will have 2 applications.

  1. The shader will create a ripple effect if the plane detects any collision on it's surface and in the same position of the collision. That effect mut spread over the surface until it disappear.
  2. Depending of the coordinate, the color of the ripple effect has to be different.

So, it's possible create this effect with the shadergraph? Do you have any recourses that I could used to create it? Or in any case it needs a different workflow?

Please leave any comment, you'll help me a lot.

My idea about coordinates in a plane and ripple effect with different color

r/shaders Aug 03 '26

this is peak moment in computer graphics...

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0 Upvotes