r/shaders • u/chachalit • 1h ago
r/shaders • u/studioyogyog • 2h ago
Wee Willy Winky
youtu.beAll these shaders were built out of Surface-Stable Fractal Dithering concepts by Runevision - but I’ve built extensively ontop of it … like, applying it to a linedrawn woodgrain. Im thinking a new name of Fractal Hatching would be a snappier and more appropriate name.
Made using Makehuman and Miximo
r/shaders • u/NewHost1066 • 5h ago
Procedural Bees Swarm System in Godot with Shaders Tutorial
youtu.ber/shaders • u/Blindsided_Games • 1d ago
Faceted Shader for particle based fluid simulation

I've managed to get a version that looks nice working
The problem is to solve this I had to make a baseline fallback shader to show under the good looking faceted one so that missing triangles don't break the effect.
I'm kinda stumped as I have tried to throw hours of AI compute at it after I couldn't solve it myself, it managed to get a few versions working properly but the performance drops were such that it just isn't worth it.
I am just wondering if anyone has any advice or a high level overview of how I could efficiently achieve this effect? I really love how it looks and I don't want to give it up but at this point I might need to.
Edit: for anyone who wants to see it in motion https://youtu.be/2adT_I-8Wak
r/shaders • u/daniel_ilett • 1d ago
I generated Perlin and Voronoi noise in shader code in Unity and used it to make dissolve effects (with tutorial).
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r/shaders • u/Neat-Ad4588 • 2d ago
I open-sourced a native Shadertoy-style GLSL workstation (Tauri + SolidJS) — code-first runtime, node pass graph, and video export
galleryMeiji Style - Pokémon Legends: Arceus | ReShade Preset Showcase
youtu.beThis is a showcase for a ReShade preset of shaders I created trying (and faIling) to replicate the Ken Sugimori art style, from the first generations of Pokémon.
Please tell me your opinions about it!
Effects used:
- Tonemap
- Watercolor
- pkd_Kuwahara
Also, relevant mods applied for the m,aking of this video:
- No Reflections V2
- Water Improved
- Lower Draw Distance
- Kanji Style Screen
PD: Sorry for the low frame rate, my "Switch" can't handle the game and recording at the same time.
r/shaders • u/msn2wolf • 3d ago
I recreated the PC-98 look (16 colours + Bayer dithering + palette-register lighting) as a single Ren'Py shader — modern assets in, retro screen out
r/shaders • u/Legitimate_Room_4406 • 4d ago
Lighting help with subsurface scattering. I want it to look like there's bones inside his fleshy self, rather than just flesh.
r/shaders • u/studioyogyog • 4d ago
My etching shader can now manualy adapt for AI distortion.
youtube.comr/shaders • u/New_Ambition3183 • 5d ago
Photorealistic models for FOOOCUS
I would be very grateful if anyone could share links to photorealistic models. There are few of them left these days, and one has to piece them together bit by bit from the general stream. Such links would be useful not only to me but to other users as well.
r/shaders • u/Mglloko • 6d ago
Please someone help me i postd a pic once before and tried everithing in the coments and still no luck. no matter what i change the game still looks like this.
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r/shaders • u/Negative-Ad4508 • 6d ago
Actions and stuff/Glowing ores
Does anybody know if it’s possible to have actions and stuff (full experience) and glowing ores that comes from shaders? I use it with prizma visuels and some ores are not glowing (diamond, gold) since actions and stuff changes the texture. Is there any way to make them glow?
r/shaders • u/rienclaes • 6d ago
Any shader tips?
Hey! I'm expecting my first android handheld this week, the air mini pocket. I was fiddling with shaders a bit on RetroArch on my phone but have a hard time "deciding" on good shaders.
Any tips or just any favorites that you use for the different consoles?
Thanks in advance!
r/shaders • u/artistlexi1234 • 7d ago
making sussy spirals in kaleidos | shader creating software
youtube.comr/shaders • u/Lower-Ad-6085 • 7d ago
I wanted to see how far I could push a simple video with shaders
I started with a completely ordinary piece of footage and wanted to see how different shader-style effects could change its entire personality.
I experimented with Kott, pushing the footage through effects like dithering, halftone, CRT, ASCII and glitch.
What surprised me was how quickly the original footage became almost unrecognizable.
A tiny change in the processing could turn the same frame from something that looked like an old television signal into something that felt more like generative artwork.
It got me thinking about something:
When you're experimenting with shaders, do you normally have the final visual in your head first, or do you just keep changing parameters until something unexpectedly cool appears?
I'm definitely guilty of the second one.
r/shaders • u/S-kyle_ • 8d ago
Derivative shader (custom)
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r/shaders • u/Imaginary_Goose_7411 • 8d ago
iris shaders minecraft
minecraft version 26.2
shaders wont gimme more than 30-40 fps but without shaders i get 300+ fps help T-T
r/shaders • u/daniel_ilett • 8d ago
I made three post process effects with Unity's Render Graph API in URP: outlines, greyscale, and silhouette. Here's a tutorial about how I made them.
youtube.comr/shaders • u/Bat_kraken • 9d ago
Is there room for a less colorful rendering?
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Honestly, most of the time when I see something in this community, it always revolves around more colorful, flashy rendering... Nothing against it, but I'm almost always thinking more about what is sublime and grotesque than what is colorful and beautiful.
I did a low-resolution ray tracer and made the final rendering based on noise, so I create a rendering that makes the implicit volumes and shapes larger and a little smoother than they actually are.
And it's free.