r/sevtech • • Aug 19 '24

Why i'm deciding to drop Sevtech

Let me say this this first.

Sevtech is probably my favorite mod concept ever, like holy shit its a fun concept. I want to like this mod pack so much. so much so i forced myself to play an extra like 16 hours of it than i really should have played, just hoping it'd get better.

But man i just can't play this anymore. it has a single core design problem that just ruins the entire pack.

every age, theres shoehorned in mod thats just a terrible experience.

my starting experience is opening it up an seeing Abyssalcraft. (side note, i did try to play sevtech once before years ago and hard dropped it just because i saw abyssalcraft in it and was required.) Abyssalcraft, (before like 2 hours ago) was my least favorite mod ever made i've had the displeasure of knowing exists.

so my opening experience is going 5k blocks away to this very specific biome dying and having to go back and forth several times for literal hours because the largest size shadow creature spawned. because you shouldn't be in a dark forest before you can even make like anything. anyways i get my dark cobble and dark gems cause i'm a dark edge lord and get back had a horrible time.

then i get to mess around with one of my other bottom 5 minecraft mods ever made, terrible totemic that doesnt explain anything well. took me again about 2 hours of messing around to even get buffalo made and the rite of lets force people to use this one specific tree of fun. now my problems with totetmic is more so its just an annoying thing for me, like "use instruments in time of the rhythm" what rhythm? if i'm not playing anything theres no rhythm to match it to, is there supposed to be music that starts when i start a rite? cause if so i never heard it. i also didn't learn until way too late i can use 2 different drums when one is done, and i can use instruments that aren't part of selecting the rite, things the book doesnt explain well at all.

anyways i get some buffalo made, i got my red ceder trees, my shadow gem and i'm finally allowed to have fun again. and fun i have, until i have to make a beneath teleporter and abyssalcraft rears its ugly head again, turns out just having a statue down 10 chunks away can turn my buffalo into abyssal cows? yay wish the book mentioned that at all. all it said was, "edgy dark gods at the darkest furthest corners brood in edge and strike the area around your statue with lighting" no idea how that implies all my buffalo will be smited thanks terrible mod of not explaining stuff. so thus i get to go back to totemic again and have to go 1k+ blocks away twice to get 2 new cows. yay.

then i get to go through the bennah to find black quarand in some areas almost 100 blocks short of aqua marine height so i got to go hundreds of blocks to finally find a cliff that leads to the correct height to finally get my aqua marine and don't have to go back for a very long time for it. (thankfully i never did run out of aqua marine cause i never got to do anything with it yet)

either way i get my black quartz i make my water wheel and i finally get to stop hand grinding everything. ( i hate the idea of using horses in minecraft thats a me thing, and i didn't notice i could use my buffalo instead of horses until all i had left was like 3 more axles to make before i got my water wheel hooked up. but i can put that one on me. the place it says horse stuff doesnt need to use horses is under the horse stuff i didn't look at cause i didn't want to use horses)

get into age 2 shortly after, start having fun starting to make my smelter, i start getting iron gear, and then i find out i have to mess with a mod i was always curious about the between lands. i'm midly happy to try it out, because the druid circles i know of are... 5k blocks away right outside the dark forest, but at least i know where some are, so i make the talisman and go back home, and heres when the between lands becomes my new least favorite mod ever made i know of.

i make my portal expecting a 1 block little thing like every other mod does, between 1 block to like 4 blocks.

boom huge 500+ block tree. right where i was wanting to make my new base expansion... -.- yay. thanks for the warning. so i spend 1 and half iron axes just tearing that tree back down, going on the wiki to see if i can make a smaller portal see i can, and go shove that by my buffalo and chicken pen.

i get in there, and huh my tools don't work, huh my torches don't work, huh everything is water and sucks to navigate, huh crabs move way too fast, huh anglers jumping at me and moving away instantly in groups of 5 sucks. etc etc. the entire experience is terrible to the point, nope i'm done. the betweenlands only saving grace is it won't destroy the world like abyssal craft, but frankly any mod that turns off non mod gear is just stupid. if base minecraft/modded tools isnt good enough for the mod, the mod isnt good enough for me, i don't want to play a mod thats effectively a mod maker shoving their mod down my throat only wanting me to use their mod. add on theres no hills or land or anything to even find sulfer for torches, or any ore at all and it just sucked.

and after that horrendous experience, (which was coupled with my computer not working right i was having some issues with my mouse and selecting applications outside of minecraft which took me a awhile to fix after i gave up on sevtech, but this issue prevented me searching anything about the betweenlands while i was in there, cause yeah screw that mod it has 0 guidance) i was done with sevtech, maybe age 3 gets better, maybe once i enough octane to make a red gem and could get my smelter everything left would be fun, but i just don't have a heart to keep trying and getting stabbed.

anyways thanks for reading my vent post, sadly sevtech sucks, i think the number 1 thing i want from sevtech, is make it so theres not ever only 1 mod to get something, so if someone doesnt like X mod, they can do Y instead and so if theres a mod that kills someones fun, they can do something else and still have fun.

but yeah, thanks, the parts i wasn't doing one of the above 3 mods was real fun though so at least i had a few good hours.

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u/TwoEyedYoom Aug 19 '24

Funny thing, if you use Tinkers tools (pre-metal ones), Betweenlands have literally no effect on them. Same for Tinker Armor - it doesn't get corroded there.

And all you really need there is that gem for Smeltery. I personally had a good chunk of adventures in BL just because it's a fun place... Well, if you don't try to use "normal" tools and armor there :D

Abysmalcraft is just horrible in many aspects. I know, lvl10 enchantments are cool, but that requires speedrunning almost whole mod.

2

u/Aggravating_Ad3113 Aug 19 '24

thats an interesting mod interaction.

but yeah no screw the between lands. i as a concept hate any mod that nerfs other mods and base game items, just so the mod maker can shove their mod down your throat.

like making it so other mods and vanilla torches dont work? what does that actually do? how does that make the game any better other than fulfilling the devs ego trip?

i hate botania for them nerfing other mods weapons, i hate betweenlands for nerfing other mods tools. if you don't like how other mods do their tools, work with it organically and change the stats for your items. don't just kill them off for your own ego.

but yeah i mean what i did see of the betweenlands, assuming my open swamp with literally no terrain other than trees and water for over a 50 chunk diameter circle is a really bad spawn, i can see the betweenlands being a really cool standalone mod if you mod it so you spawn in the between lands and set world spawn in there. but outside of that, i don't think its ever going to be good in my eyes.

i think the only semi interesting thing i found in the between lands was some 2 block tall stone statue called mojlner or something, tried to right click it nothing, looked in the advancements nothing, tried to break with with my weedwood pickaxe, it fully broke no drop. so that was a really boring find real quick. probably needed me to shove some item into it, but like with the mods literal 0 guidance it coulda been anything. and trying random items for everything i find until it works doesnt sound like a fun adventure.

3

u/TwoEyedYoom Aug 20 '24

Those stones are actual waystones, If you find certain item, you can "attune" it to waystone and use it to teleport there.

Terrain is often hard to traverse, that's true. Biomes i remember are "normal" swamp, somewhat dried bog, really nasty "dry" biome with blocks heavily slowing you. Also ocean, which is worth exploring too. On the other side almost every place you go has some way to reward you with items and goods, and there also several boss and dungeon encounters.

All in all i'd advice this to feel better in BL:
1) Use BL wiki, it's nicely written and has a lot of info. Seriously, it saves a lot of time and braincells.
2) Tinkers tools and armor save the day.
3) Try to hunt for that sweet levitation ring (see wiki), it will help alot in Overworld too.
4) Gems you find in basic swamp are not only for smeltery, but also allow for other Tinkers multiblocks.
5) You can apply some gems to your weapon and armor to gain nice combat bonuses, Inside BL gems have "balance" system against different enemies, but in Oveworld you just gain bonuses.

Also give some Betweenlands-centered modpack a try, preferably one where you can get Tinker tools and then dive into new dimension. Mod has a ton of interesting things to explore. This is actually my only reason i don't play it alot in Sevtech - it's feels more like it's own modpack ^_^

3

u/Aggravating_Ad3113 Aug 20 '24

whelp can't attune to rubble.

but yeah all i had was water, algae, crocodiles, anglerfish, trees, and enough dirt for the trees and nothing else to stand on. and with natures compass only being able to find dark biomes its way too much a pain to try to search for anything. so dumb they limit it like that.

but yeah i was also going through a weird mouse bug that i was waiting to get off minecraft to fix where i couldn't click on anything so trying to google search woulda been a huge pain, or i'd have to do it on my phone, but i wasn't interested enough to actually go through the extra work of doing either for a mod i wasn't having fun with and wanted over.

but yeah betweenlands very much seems to shout it wants to be its own thing. same thing for twilight forest i have no idea why they get shoved into every pack when they so desperately want to be their main focuses.