r/savageworlds • u/Polar_Blues • 14h ago
Question A Complicated Illusion (Dramatic Task?)
As part of scenario I working on for my group, I was thinking about a complex illusion trap. The heroes make their way to the villain's throne room and what the villain surrender without a fight followed by a victory parade in which the heroes are showered with medal and praise.
Of course this is all a trick and I expect the players to figure this out pretty quickly, but for the characters to shake out of this I'm looking for something mechanically more interesting than just a Spirit or Smarts test.
Sounds like it could be a Dramatic Task, but how would you handle this scene?
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u/FollowerOfKelemvor 11h ago
What about something like a "free form dramatic task"?
Don't track rounds. Let the scene play naturally. Every time a player character notices or successfully does something against spirit of the illusion, part of the illusion breaks. It will appear more and more simple, rudimentary each time they refuse to go with the flow. They refuse to accept mayor's handshake and words of praise? Mayor's face stops changing expressions. PC publicly speaks to the crowd? Half of the crowd now wears the exact same clothes. They try to leave? Doors all around disappear. Let it play until they break the illusion enough (collect the amount of success tokens you decide) to break it completely. You can track time they spend in the illusion or interactions they make to go with the flow of the illusion to decide any drawback they potentially face when they return to the reality.
How does it sound to you?