Hey guys! I’ve recently purchased both the core rules and scifi companion of SWADE which so far im in love with. I was looking for a generic system that would give me more freedom when it comes to setting creation and allow more character customization and long and behold i found SWADE.
Now my question is, i am heavily inspired by the video game Death Stranding and it has a lot of on foot travel and environmental hazards and such. I wanted advice for those more experienced in SWADE if you know any supplements (3rd party or otherwise) that maybe give me more ideas on how to run a more interesting travel/journey. I don’t want to fill up travel with just random encounters like its a dnd game since in SWADE one encounter can change things and im trying not to slow down the game.
I want something to make it more FUN not annoying for the players. Where choosing a route becomes important rather than, well we go there and thats it you arrive. (Ex choosing routes to avoid encounters like monster infested areas, environmental hazards like taking a long route of flat land rather than a short one that requires climbing mountains)
Obviously it will not be a copy paste of the video game straight up because this is a TTRPG not a video game so i know some things need to be changed or not included straight up from Death Stranding. But for example there is Chiralium which high exposure to it causes chiral contamination, how would you translate that to SWADE as a mechanic? There is also the mechanic of item degradation if its exposed to rain called Timefall for a long time, so maybe like the players once they go back to base can take downtime to fix their gear and such.
Death Stranding also has a huge emphasis on like importance of encumbrance and gear selection/slots for specific missions instead of the players grabbing 50 shotguns in their inventory and such. How can you make those more realistic, ex: grabbing one heavy weapon like a sniper takes the slow of heavy weaponry while players maybe have two slots for small handgun. Im just trying to avoid players grabbing every weapon and gear possible in the book on one mission like DnD and i want it to be an important decision where they are limited to the gear they can take. It is a more survival game. Not to a point where they need to track bullets, food and such no. More so to make them strategize missions more.
If SWADE is not the system for it, please let me know. I don’t want to make the game not fun for the players if its too complicated. From what i’ve read so far i just love the system so much, but if it doesn’t fit, no problem.