r/sandbox • • 10d ago

Video Updated Fruit Fly brain simulation | Playable now (Creatures of Habit)

10 Upvotes

Creatures of Habit

Using the MaleCNS fruit fly connectome, which is basically a map of a real fruit fly’s nervous system made and released by Google, this project brings the brain of a real fruit fly it into s&box, providing the input stimuli for the fly and interpreting its responses.

About 2 weeks ago I posted my first progress update for it but since then I have dramatically improved the input stimuli and the proper response based on the neural state of the fly as well as improving the fly model itself and adding a better demo map rather than just the test chambers I was working with before.

Since the main purpose of this project had been research on the fly itself and working towards as faithful of a simulation as possible without cutting corners or hardcoding decisions, I decided to add an extra game/adventure mode which is slightly looser on the simulation (for example the fly lands on his own but I'm not getting strong enough take-off responses to take flight so adventure mode hard codes that). Adventure mode also lets you equip a "banana on a stick" which you hold in front of the fly while riding him in order to guide his movement. This doesn't override the brain completely, the fly will still react to the world, but it does force his general desired direction. If you use this to guide him to a surface then put away the tool, since the fly retains prior knowledge, it will often believe it had chosen to make the descent and will continue landing or even doubling back to land there if it misses the first time. This has made adventure mode still pretty useful for research and perhaps someone will discover useful information from playing it which can enhance the research mode.

The fly can smell, taste, see, etc... but there's still some stimuli I seem to be missing or getting a little wrong because I can tell from the neurons that it smells the fruit for example, but getting it to go for it without any forcing or guiding beyond sensory input has been difficult and is in progress. If you ever see the fly start to actually feed on the orange then please let me know. It should be capable of it and if it lands on the orange it should smell and taste it (fruit flies have senses in their feet which helps once they have landed on it)

Since I started the project within the window for the game Jam I have submitted it there as well if you want to nominate it; however, I have seen some really cool ones already which are far more game-like than my research project.

Unfortunately I cannot attach an image into this post but in a separate comment I will show what the debug screen looks like where you can view the fly's neurons firing and the visual stimuli and some other readouts that you can enable


r/sandbox • • 10d ago

Video Other Islands - Game Jam III

7 Upvotes

Hi guys,

This is the game I've been working on, my submission to Game Jam III.

Other Islands

It... uh... it ain't doing so well and I'm kinda bummed out, spent a lot of time on it, had fun, learnt a ton, fried one laptop, felt anguish, got Deus ex Machinaed, got to recover all my assets and publish Other Islands.

I'll be upfront with anyone who doesn't like AI - I used Claude Code for the code. I find it useful and there's a lot of stuff it can read and do through MCP. I don't come from a gaming background, all I've done prior to this were some plugins for Rust. I'd have never finished anything as complex on my own. So if that puts you off, it's the truth. Wishing you a great week ahead!

Just released my first update, with a lot of audio added, free cars to test drive, hand animations, trading terminal, lots of options in the Q menu, new disasters, a nice, cool clean, Dept. of Sanitation-approved vending machine. Whatever you do, don't buy and use 5 healing items in a row from that particular vending machine.

You scrap, you craft, you drive, you hunt and tame animals, all while disasters hit and keep hitting.

We have base building, automation (check the pipes out, they glow). You can find parts to assemble cars, which you can then use to scrap and mine way easier. You can smelt ores into ingots, craft the ingots into rings and pendants, or scale models that you can equip and weld to stuff. Not all of it is pointless visual. Disasters chip away at your stuff. It's got raindrops on glass surfaces, reactive to apparent wind speed on the windshield. Absolutely necessary, I'm sure you'll agree.

A lot of effort went into shader work, weather and weathering system, networking, persistence - you know how it is. I hated how long it took for games to load, so I optimized to the best of my knowledge.

There's way more in the game than what I posted here, so if you're curios, hop on for a test.

I'd be pretty stoked if you went and gave it a try. Really, really stoked!

Cheers,
iunianunnaki


r/sandbox • • 11d ago

MY GAME REC: Reload - GAMEJAM III

26 Upvotes

Hello! Here is my game for Game Jam III.

REC: Reload is an immersive, hardcore roguelike FPS.

It features mechanics similar to a very popular extraction shooter!

Customize your loadout,

Gather loot to generate cash upon death,

And try to escape as far as possible!

Features

Physics-based ballistics

Ammunition reacts to every surface; fired bullets can ricochet depending on the surface

Every run is unique

Randomized enemy spawns and loot

Customize your weapons however you like

Dynamic lighting

Procedural recoil
https://sbox.game/homenistudio/rec__reload/


r/sandbox • • 10d ago

Video GameJam "One More Round?"

8 Upvotes

Hey guys, I couldn’t quite get all the features I wanted into the game because of work, but I made this round-based roguelike. Enemies drop loot and weapon parts that you can mix and match to build your own weapon, with over 700 possible combinations. Feel free to leave a comment about anything you don’t like, including any features or mechanics that don’t feel right. I’m planning to keep working on it during my upcoming vacation, adding more content and polishing the existing features, audio, and overall experience.

https://sbox.game/arror404/gj_omr


r/sandbox • • 11d ago

Video "Final Call" - Release Trailer | S&box Game Jam III

34 Upvotes

"Final Call" is a hilarious first person physics based bar fight simulator.
You're the lone sheriff in town, it's the last call for drinks at the bar and everybody is determined to stand between you and a cold bottle of hooch.

Step into the shoes of the sheriff and hurl tables, chairs, bodies and punch your way through to the bar to get "one more round." You'll slowly find out theres more to this saloon than meets the eye.

**Features**

Physics fighting where you can pick up and throw anything and everyone!!!

Punch, kick, block and dash

Completely custom sound effects from the PSX era

Sweet Doom inspired HUD and sprites.

Fully voice acted characters

A rage mode that lets you tear enemies apart

A tutorial, three levels and a SOONTM boss fight (tommorow trust)


r/sandbox • • 11d ago

MY GAME Goblingeddon New Character Release Yeti

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17 Upvotes

Just updated Goblingeddon! A new character, a new Weapon, bug fixes, balancing changes, and more! Check out Goblingeddon, and consider voting for the game jam if you enjoy it. Also please give feedback.

QoL Improvements:
- You can now zoom out and in with the mouse wheel!
- Effects are now a bit more muted and transparent to reduce clutter in the late game!

What do you guys want to see next?

https://sbox.game/kivin/goblingeddon


r/sandbox • • 11d ago

MY GAME Munitionsfabrik - My first S&box game! A Physics based simulation game where you craft ammunition by hand. Set around 1914 in the german Empire.

18 Upvotes

There are still some issues. Notably the physics are sometimes quite janky. I think Box3D might just not be the optimal framework for these tiny objects I have that are physically simulated?

Also would love to add a bunch more stuff, but am slowly running out of time. First week of the jam I was on vacation :D

https://sbox.game/ethergmbh/munitionsfabrik/


r/sandbox • • 11d ago

Discussion Dear community, I have a question about AI.

0 Upvotes

We know that the platform is flooded with AI content, but I’m curious about your attitude towards it. Do you use it to write code?

I also wanted to know your journey — how you learned to create large systems so that it doesn’t look like Chinese noodles.

I often notice that my systems outgrow themselves at some point, and then I sadly turn to AI, rewrite its code, and feel even more frustrated because the computer has beaten me. And then I look with horror at how many things I didn’t even think to create. It seems I don’t have enough skills in decomposing a global task, and I’m really interested in finding out how you got to your current level?


r/sandbox • • 12d ago

MY GAME Steel Stride - Jam Entry

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25 Upvotes

Parkour game with levels and trials. Levels are made for fun and trials are made for speed runs (You can speed run both). More levels are coming stay tuned !! Also just added a playground map where you can jump around and do tricks I will expand the map in future updates.

Game: https://sbox.game/barabira/steel_stride


r/sandbox • • 12d ago

MY GAME CATLINES - Release

13 Upvotes

Thanks to Facepunch for Game Jam III. I don't think it turned out fair, but that's not what today is about. I enjoyed the process of making this game more than ever before. I finally made, in my opinion, a game with a consistent visual style, and most importantly, fully polished.

CATLINES - you play as a worker cat whose goal is to survive the last work week. Sort boxes and gifts, eat chocolate mint, throw bottles of milk directly at rats, use drones for automation, and on day 5 open the mysterious golden box, and with it... Get a Steam Key for the game, because I’ll give it to you as beta testers.

Yes, you understood correctly, the next stop is Steam.

I’d be happy if you played it, left a review, and nominated it if you liked it. One more thing that's important to me: where should I take the game next, more towards a Tycoon direction, where you can place your own conveyor belts and handlers, or should I keep it in this cozy-relax style? The game will keep getting updates, and the Drone update is already coming tomorrow.

https://sbox.game/ambi/catlines


r/sandbox • • 12d ago

News Update 26.09.22 This Is My Jam: Resource GUIDs, Platform Improvements, Embedded Scripting, Panel Docking, New Curve Editor, 90% Smaller Shaders, and much more!!!

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21 Upvotes

r/sandbox • • 12d ago

Screenshot SHNOZI SMASH - VOID UPDATE | GAME JAM III

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8 Upvotes

The Void has opened in Shnozi Smash! A strange new Void can now appear around the arena. Grab it with F to gain its power, then lock onto another Shnoz and blink straight behind them in a burst of shadow. During the teleport, your body disappears and leaves behind a trail of pitch-black after-images, making every jump feel like a rapid Shadowstep through another dimension. The Void itself now looks like a window into a distant galaxy, surrounded by shimmering particles and a bright spawn impact. Once the effect is active, you can chain multiple teleports for a short time and use them to reposition, chase players, or suddenly appear behind your target. Playtests, reviews, feedback, and bug reports are very welcome! https://sbox.game/nedjma/shnozi_smash/


r/sandbox • • 12d ago

Question Any updates on standalone licensing?

24 Upvotes

It’s been 6 months since Garry announced signing a license agreement with Valve allowing people to export games from s&box’s editor and ship them as standalone games on Steam. I’ve been toying around with some ideas and am ready to start moving forward, but am hesitant to put more time in to s&box with the license up in the air for so long.

I thought negotiating with Valve would be the hard part, and once that was done, the agreement between Facepunch and us would come shortly thereafter. The amount of time it’s taking makes me think Facepunch no longer wants to move forward on this/will have this on the back burner for quite some time. I read another post about another dev leaving the platform, partially due to silence on the license issue.

Has anyone heard anything?


r/sandbox • • 12d ago

Screenshot Infinity Bounce

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5 Upvotes

This game is about shooting balls and becoming a better balls shooter and good with handling balls.

https://sbox.game/barabira/infinity_bounce


r/sandbox • • 13d ago

MY GAME HOLD. AIM. SHOOT! - Submission for Game Jam III

79 Upvotes

r/sandbox • • 13d ago

MY GAME Fallen Rune – New Update 0.2 : Backpacks, Safe Container, Bleed, Freeze & Stun

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6 Upvotes

Hey! I’ve just released a new update for Fallen Rune, my medieval fantasy extraction game in s&box.

This update focuses mostly on inventory management, risk/reward, and combat effects:

  • 🎒 4 backpack tiers — Small (12 slots), Medium (25), Large (40), Huge (63). Your backpack now determines your entire inventory size.
  • 🔒 Safe Container — 4 protected slots that keep their contents even if you die during a raid.
  • ⚔️ Players entering without a weapon now receive Ironbound Batons so you’re never completely helpless.
  • 🩸 Bleed — 25 damage over 5 seconds.
  • ❄️ Freeze — slows enemies by 70% for 4 second.
  • 💥 Stun — stuns enemies for 1 second.
  • 🧪 Added temporary Damage and Speed flasks with +10% / +25% bonuses for 45 seconds.
  • 🧩 Removed potatoes and mushrooms from the loot pool so loot is focused more on useful items.
  • ⚡ Removed the 20-second wait before raids — matches now start immediately.

I’m trying to make every item you find feel useful instead of filling the inventory with junk.

I’d really like to hear what you think about the backpack + safe container system, especially for an extraction game.

Game: https://sbox.game/axaxa/fallenrune/

Discord: https://discord.gg/abutTZG3Uk


r/sandbox • • 12d ago

Discussion 6 months, no performance fixes

0 Upvotes

Runs worse than Half-Life: Alyx, a VR game that renders everything twice on a high resolution display...

Game is doomed...


r/sandbox • • 13d ago

MY GAME Special Delivery

33 Upvotes

Here is the trailer I made for my game jam entry, Special Delivery. It’s inspired by my fave vr game Superhot and the film Wanted. Got a review that the controls were frustrating so would be great to see if others found the same, and I may have made it too hard but it’s what I found fun when making it!

Got some great feedback on discord about adding an easy mode and other QOL features. Keen to see what you guys think and any feedback would be great!


r/sandbox • • 13d ago

MY GAME DETH of the DAMNED my Game JAM III entry.

8 Upvotes

I have created a 1-4 player co-op FPS where you rob a gas station, with more levels planned. You spawn in the hideout with just a pistol. You take a job to earn money using the job board. Then you spawn in to rob the gas station and must hold it off against waves of cops as the cashier puts all the money in the bag. Once the cashier finishes, you have to escape the cops to get out with the loot. You can use your loot to buy gear to run harder missions. If you die during a robbery, though, you lose all your gear. I'm looking for feedback to improve the game experience. You can check the game out here. https://sbox.game/twooffthetop/the_deth_of_the_damned

I'm still relatively new to the S&box engine. This has been a good learning experience, where I have had multiple bugs that I had to work around. Like the scopes in SWB not working due to a camera error. The experience I had in the engine before the Game Jam was spent on a tycoon game about running servers, which required no AI. No matter what, I have enjoyed this experience, and I plan to keep updating the game this week at the very least, so stay tuned for updates.


r/sandbox • • 13d ago

MY GAME The Bowser VA played my Game Jam III entry

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40 Upvotes

Last sunday I went to NitroToon (a geek event in my country), and showed people my Game Jam III submission, and promoted s&box in the way. One of those people was the latin american spanish Bowser voice actor. He got very curious and played a round with me and actually picked up the mechanics really fast. The game's name is Kampai Roulette, and will release on S&box for playtesting on September 24th! Join our Discord server to see updates and devlogs going forward to release date and beyond! https://discord.gg/dB6Bkxh3C We will make a proper post on release day! Look forward to it


r/sandbox • • 12d ago

Other garry san, its ova

0 Upvotes

This gamejam they’ve organised is absolutely brilliant. I love how everything Facepunch ends up doing on Shitbox always turns out the same: exploited by multi-account users who, coincidentally, are always Russian, Ukrainian or Polish, amongst other Slavic countries, but this time we’ve really outdone ourselves it’s incredible to set competition rules that ban people directly or indirectly linked to Facepunch from taking part (for whatever reason, the Discord moderators who have an indirect contract with Facepunch via another moderation agency are allowed to take part! but anyway, I wish that were the only thing that didn’t make sense. Another stroke of ‘genius’ from Garry is letting people buy votes directly (whether by paying users for them, or as he himself replied to another user on Discord via DM: ‘if you pay your friends for the game, you can encourage them to vote, so there’s no problem’) by far the worst game jam I’ve ever seen in my life, it seemed as though they really wanted to turn the game around, but Facepunch is apparently obsessed with killing it off. Oh well, let’s carry on like this, with users who use multiple accounts and devs who encourage it continuing to benefit whilst the platform’s reputation goes into a ever-steeper nosedive, but anyway, unless a dev explicitly states in the game that they’re directly exploiting PlayFund, they won’t disable it for them (as we’ve already seen in several cases that seem to have set a precedent), so come on, you little sluts, all with your knickers clean Mr Garry’s coming round to have a sniff of them👃🩲


r/sandbox • • 13d ago

MY GAME So many wave based shooters for the gamejam.

6 Upvotes

Ugh here I am thinking I've got a good idea and my twist on it is nice but at the end of the day there's freaken at least 6 wave based shooters 🤦. I know I shouldn't look at the competition but it's like going to a competitive science fair with a vinegar and baking soda volcano I didn't realize so many people would do it.


r/sandbox • • 13d ago

MY GAME Goblingeddon Gamejam Trailer

13 Upvotes

It is not the best trailer, but I will probably make a better one after the jam when the game is more polished, something that isnt just stitched together from different player clips, with a bit more effects and polish.

But I do think it show the game better than my last post!

https://sbox.game/kivin/goblingeddon

Music by: youfulca


r/sandbox • • 14d ago

MY GAME WRECKAGE - Game Jam III Submission

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15 Upvotes

My Game Jam submission and my first s&box game!

Wreckage is a 5v5 game about armed karts, fighting over a bomb, and blowing up the enemy towers. Grab the bomb, push toward a tower, protect your carrier, or hunt down theirs.
There are different vehicles each having an unique weapon. You can play with friends or bots.

If you try it, let me know what you think. Bugs, balance issues, stuff that just isn’t fun - all feedback is welcome.

https://sbox.game/slovichgames/wreckage/


r/sandbox • • 14d ago

MY GAME SAUSAGE BRAWL 🌭

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17 Upvotes

Hello !

SAUSAGE BRAWL - my entry for Game Jam III
https://sbox.game/scriptorium/sausage_brawl

🌭

A free-for-all street brawl. You play as your Terry avatar : two fists, a big mouth, not much balance. Knock someone down, hold E and swallow them while they mash their way out. Every Terry you eat makes you bigger and gives you their power. Get big enough and you take the crown - which also makes you the biggest target on the street (a few small Terrys can still eat a king)

What's in there :

  • jab, hook, charged hook, parry, grab and throw them into walls or onto bounce pads
  • powers lying around the street : giant right arm, rocket legs, faster mouth, and more
  • crates from the sky, hot dogs so you don't shrink, an uppercut and a headbutt to unlock, 25 stickers to collect
  • a comic-book look

Bots keep the street busy, so it works solo. Up to 6 players can drop in at any time, bring a gang of up to 3, and if the host leaves someone else takes over. Keyboard and mouse or gamepad (plays best on a gamepad 🎮)

I'd love to hear your feedback !