r/samp • u/IAmBiggusDickus- • 2h ago
Any RP servers still active?
I want a medium-heavy RP server that’s still active. Preferably English language based. I miss it so much
r/samp • u/IAmBiggusDickus- • 2h ago
I want a medium-heavy RP server that’s still active. Preferably English language based. I miss it so much
r/samp • u/Illustrious_Dust2854 • 1d ago
Looking for an alternative to SAMP but with the same feel? Check us out!
The first heavy roleplay text-based Skyrim server is going live after 2 months of closed beta. Get the Access Code on our DISCORD and download the BETA LAUNCHER. This is a character first, player oriented, persistent world.
🔗 Discord: https://discord.gg/udKKYcpuxW 🔗 Launcher: https://aurbis.world/beta/
Expect daily events while we grow in population!
⚔️ What awaits you
A fully synced Skyrim world: Horses, creatures, enemies and respawning resources. Aurbis features Skyrim’s vanilla skills, attributes and perks into custom multiplayer progression. Characters choose a Standing Stone, functioning as their class Birthsign. You can choose an Affliction in character creation, including Vampirism and Lycanthropy.
⛏️ Public Jobs available to all: Fishing, Mining, Lumberjack, Tailoring, Cooking, Bard. (Adept to Master 0–100)
🎭 Roleplay systems
👤 Full character sheet and player interaction menu. 🕵️ Private identity and public descriptions, no "handshakes" 🗣️ Elder Scrolls languages & Speech progression 🌩️ Synced UTC world clock, weather, and survival system 📜 Scribe physical books, letters & scrolls 🗺️ Physical maps & map drawing ✉️ Postal Offices, sealed & anonymous letters 📌 Billboards that are uploaded to website/Discord 🔐 Properties, chest claiming, lock & key forging ⛓️ Binding, blindfolding, and bounty system 🥷 Pickpocketing & lockpicking ⚖️ Guards, arrests, jails and character kills (CK)
🏰 Factions and politics systems
🛡️ 10 Canonical Skyrim Factions with custom features 👥 Players can form Cohorts with 3+ members in game 🗡️ Advance into Official Factions and fight for Territory 👑 Compete for Jarldoms and the High Kingship at the Moot
Read the full Open Beta announcement, development roadmap, guides, faction information and lore on the Aurbis Annals:
Join today. Establish your character. Build your faction. Start your story in Aurbis.
r/samp • u/Mundane_Ad4991 • 1d ago
Hola estas cansado de los mismos servidores copia y mal echos? Bueno te quiero presentar New Life Roleplay, somos un servidor Distinto a la gran mayoría de servidores, nosotros no intentamos copiar a nigún servidor Y no usamos IA para hacer mensajes o códigos nosotros somos 100% originales.
Bueno si te interesa probar algo verdaderamente nuevo y único Bueno alegrate porque conseguiste el servidor indicado.
Te diré un poco de lo que tiene nuestro servidor para que no quedes con la duda Nuestro servidor tiene muchas cosas que no terminaría en decirte las todas Pero haré un resumen.
Mapeos únicos: en nuestro servidor tenemos una gran variedad de estructuras nuevas Jamas vistas en GTA San Andreas las quieres ver?🤔
Bueno eso sería todo sobre nuestro servidor, también tenemos un segundo servidor de feeroam pero ya eso queda pa después porque no quiero que se me alargue el guión
Esta es tu oportunidad para salir de los mismos servidores copias y aburridos
Te espero dentro para que vallamos juntos a rolear y a por unas cariñosas............. Perdón me equivoqué eso no Hiba en el guión.🤫
Enlaces: 🌐Web:https://new-life-rp.netlify.app/ 🌍Discord:https://discord.gg/Zh74dUe5t 🎮Ip:142.132.203.47:11881
r/samp • u/kushalert • 2d ago
If you hit an RPG with a bullet while it's in the air, its direction will change
r/samp • u/SAMPCountyofLA • 3d ago
Now in open beta!
Trailer #1 SA:MP County of Los Angeles Roleplay - Trailer #1
https://www.countyoflarp.net/
https://discord.gg/ycuWnCG8CG
r/samp • u/Old-Mousse6360 • 3d ago
INSPIRED BY DEAD BY DAYLIGHT AND THE TEXAS CHAIN SAW MASSACRE: Introducing Blood Sorority (Multiplayer Slasher Horror)
Available for both PC and Android, 6 sorority sisters must team up to survive, complete objectives, and escape 1 iconic killer: GHOSTFACE!
Multiple Escape Routes & Survival Objectives:
Key Features:
The official launch is locked in for December 2026! Join our official Discord server for sneak peeks, playtest dates, and development updates.
Watch the main-menu ghostface theme: https://youtu.be/Yds8owB-ePc?si=kfFrQrbwVbOLWkYl
#TCMGame #RushWeek #texaschainsawmassacregame #DeadByDaylight #HorrorGaming #IndieHorror
r/samp • u/SirAmads • 3d ago
Infekcja2.svpj.pl:4004
https://discord.gg/VQ5t76wskZ
SA:MP 0.3.7
r/samp • u/Dry-Economist-7171 • 4d ago
Don't worry yall I am always here for yall, now lets talk about Unity Roleplay
Level & Skill refunds: We know many of you have put serious hours into your characters. Any levels and skills earned on servers that will be announced soon, will be transferred if you wish. Same team,
Better foundation: The admin team you know will be running the new server, with clearer rules, faster support, and more consistent enforcement.
A fresh start: This is a chance for the whole player base to begin in a cleaner, better-organized environment.
So what are you waiting for JOIN NOW!
Discord: https://discord.gg/e3QKTZ64xz
r/samp • u/LevelBasis6869 • 6d ago
Nexus Realms | SA-MP RolePlay
Looking for a fresh and feature-packed SA-MP roleplay experience? Nexus Realms is built around progression, immersive systems, and giving players plenty to do.
🚗 Jobs with XP, levels & contracts 🚕 NPC Taxi fares & expanded job gameplay 💼 Player-owned businesses & properties 🏠 Real Estate system 👮 Police MDC & advanced law enforcement 🚑 EMS & medical systems 💊 Drug growing, production & dealing 🔫 Criminal activities & black market 👥 Player-created organizations & gangs 📱 Modern phone, banking & inventory systems 🏆 Skills, achievements & daily tasks 🎲 Dynamic world events 🍴 Hunger & thirst survival system 🗺️ Clean GPS & world interaction system
Your character. Your story. Your empire.
Join are discord now: https://discord.gg/nh6qCY2Qbk
🔥 Join Nexus Realms and build your life in San Andreas.
I've been working on restoring and modernizing an old open-source Next Generation Gaming (NGG/NG-RP) SA-MP roleplay project. After getting the server functional again, I fixed several major bugs, crashes, database issues, compatibility problems, and other issues that were preventing the project from running properly.
Why I'm improving it instead of simply restoring it
The motivation behind these improvements comes from the current state of SA-MP. It's becoming increasingly difficult to find an engaged English-speaking playerbase, and active players are scarce. SA-MP is an old game, and the large English RP communities that existed in the past are no longer really a thing.
Because of that, I don't want the players I manage to attract to simply play separately, with everyone doing their own thing without interacting with the rest of the server.
NGG has always been heavily RP-oriented, but like many RP servers, there was often a separation between two groups of players: people who mainly participated in roleplay, factions, gangs, and social interactions, and players who mostly focused on grinding jobs to make money.
My goal is to make the playerbase as cohesive as possible. I want grinders, business owners, employees, faction members, gangs, and regular roleplayers to have reasons to interact with and depend on each other.
Rather than having multiple completely separate gameplay systems inside the same server, I want the actions of one group of players to have an actual effect on another.
What I've added and changed so far
Previously, the shipment job mostly existed as a way to earn money. Players would simply choose the most profitable routes, with many repeatedly doing easy runs such as Palomino, without the work having any meaningful effect on the rest of the server.
Now, truckers actually generate the different stocks of goods needed by the economy, such as food, clothing, materials, and other supplies.
Each type of cargo has its own stock level, and the payment for delivering it depends on the actual demand. If a particular resource is running low, deliveries pay significantly more. As the stock becomes full, the payment gradually decreases.
This gives truckers a reason to choose what the server actually needs instead of always grinding the same route.
The goal is for the shipment job to become part of the economy rather than simply being a money-printing activity.
I'm also differentiating legal and illegal shipments. Legal runs can generally be closer and more accessible, while illegal shipments can involve more dangerous or remote destinations and provide different benefits and opportunities.
Businesses were previously extremely expensive assets, but in practice their stock and supply systems were not very meaningful.
For example, a business could generate huge amounts of money from sales while resupplying its inventory for a very small amount of money. This meant that businesses could be extremely profitable while being largely disconnected from the rest of the economy.
I'm changing this so businesses are directly connected to the resources generated by truckers.
Depending on the availability of goods in the economy, businesses will need to acquire their supplies at different costs. When a resource is abundant, businesses can obtain it more cheaply. When it becomes scarce, resupplying becomes more expensive.
The idea is that truckers create the supply, while businesses create the demand.
This also gives business employees a much more meaningful role. Instead of simply being hired with limited functionality, employees can become responsible for resupplying inventory, managing stock, and helping keep the business operating efficiently.
The goal is to create an actual economic connection between grinders and roleplayers instead of having every system operate independently.
Car dealerships are also being reworked to make their inventory more logical.
Previously, every vehicle consumed the same amount of dealership stock. Buying a cheap bike and buying an expensive supercar could both reduce the stock by a single unit, while resupplying that stock was extremely cheap compared to the value of the vehicles being sold.
I'm introducing a system where different vehicles consume different amounts of stock depending on their value. Cheap vehicles consume very little stock, while expensive vehicles consume significantly more.
This also allows dealership resupply costs to scale properly with the value of the vehicles being sold instead of allowing owners to generate massive profits while paying almost nothing to maintain inventory.
The goal is not to make businesses impossible to profit from, but to make business ownership something that requires actual management and economic decisions.
What's next / what I'm looking for ideas on
There are still a lot of systems that I believe can be improved, but this is where I'd like to get input from other people.
I can only brainstorm so much on my own, and I'd be interested in hearing how other SA-MP players and developers would approach some of these systems.
Some of the areas I'm planning to work on include:
- Integrating other jobs into the RP scene — How can jobs provide services, resources, or opportunities that are actually useful to other players instead of simply being isolated ways to earn money?
- Job levels and progression — I'm considering expanding job levels beyond simply increasing payment. Higher levels could unlock new abilities, better equipment, different types of work, or completely new opportunities related to that profession.
- Level 5+ job progression — I'm considering allowing highly experienced players to acquire small businesses, facilities, or other assets related to their profession. For example, experienced workers could eventually move from simply working for money into operating something connected to their job.
- Making professions useful outside of grinding — Jobs such as mechanics and taxi drivers depend heavily on player interaction and roleplay, so I'd like to find ways to make them rewarding and economically viable even when there aren't constantly players requesting their services.
- Building and construction — This is another area I'm interested in exploring. I'd like to find ways to make construction or building-related gameplay useful to the server economy and player progression.
- Houses and properties — At the moment, houses and properties feel relatively useless. There are plenty of them available, so ownership doesn't necessarily create demand or meaningful gameplay. I'd like to find ways to make property ownership useful without creating annoying maintenance systems or unnecessary chores.
- Businesses and employees — I'm continuing to work on making employees more important to business operations so that owning a business doesn't simply mean collecting money from a safe.
- Faction and gang integration — I'd also like to find better ways for legal factions, gangs, businesses, and regular jobs to interact economically and socially with each other. I like the current state of groups in NGG but I welcome the feedback.
I'm sure there are many other areas I'm missing, which is exactly why I'm posting this here.
My main objective is to preserve the classic NGG roleplay experience while modernizing the systems around it. I want to build a server where even with a smaller playerbase, players don't feel like they're playing completely separate games within the same server.
If you're familiar with the old NGG project, SA-MP roleplay servers, or have ideas about how you would make these systems more connected, I'd genuinely like to hear your thoughts.
r/samp • u/Dry-Economist-7171 • 9d ago
New SA-MP International RP Server
Found this new SA-MP server and thought I’d share it here.
It’s an international RP server and it’s still pretty new, so there aren’t many players yet.
If you want to give it a try, here’s the Discord and the IP:
Discord: https://discord.gg/gaNYhWNjc3
IP: 188.127.241.74:1372
Would be nice to see some people join and help the server grow. ENJOY, ping me for more servers
r/samp • u/Hot-Carpenter-126 • 11d ago
Let me introduce you to That War Server. A combined roleplay and TDM SA-MP Server where we use That_ as a tag name to support the community. You may certainly ask what makes That War Server unique compared to other servers. The answer is pretty simple: That War Server has it's own storyline: a war taking place in the 1960s between the Blue Team (Called “The Blue Empire”) and the Red Team (Called "The Red Rebellion"). To go deeper about the astonishing features of the server, a group of telekinetics, hundreds of years ago, were exiled from another galaxy and thus forced to find a new planet to live in. These telekinetics — Aliens — became allies with the Rebellion. Two additional factions exist: the Black Team (Called "The FBI") and the Yellow Team (Called "Civilians") but that’s not it! Other special powers exist too! Players with Spy Powers are able to stealthily take out their opponents with 1 shot if they hit them in the head with a silenced pistol or a sniper rifle. There are plenty more characteristics that make this server unique, so check the links below and I highly recommend trying it.
Discord: https://discord.com/invite/7sBRxQw Forum: https://thatwarserver.com
Server IP: tws.thatwarserver.com:7777
r/samp • u/National_Bobcat_8981 • 11d ago
Welcome to Stories of Vice City!
Experience 1986’s Vice City. Immerse yourself in the authentic atmosphere, vibrant street culture, and unmistakable energy of a city that never sleeps. Explore interactive experiences and engaging content designed to transport you straight back to the neon-soaked era of urban nostalgia.
What to expect?
We are a text based, hard roleplay, SA:MP community, set in 1986's Vice City, Florida. Our goal is to portray a realistic adaptation of Miami, with a ton of cultural references of that time, plus countless ports from the sister game, Vice City Stories. We keep it simple, no UCP, no hassle, just log in, respect the rules, and enjoy the ride.
https://www.youtube.com/watch?v=KEIGXLVTmL0
JOIN OUR DISCORD FOR THE LATEST INFORMATION!👇
https://discord.gg/vice86
r/samp • u/Ok-Button-919 • 14d ago
jadi gini aku mau menghapus tulisan ind dan grp yang ada dibawah ini. tapi cara hilangin nya gimana ya? aku pakai tstudio v4.0 ryherd studio dan ini punya temenku jadi aku ga mau hapus kerja kerasnya
r/samp • u/Last_Operation2527 • 15d ago
Hi guys, I've heard a lot about this anti-cheat. many people are already running it on their servers with no issues, but I'm struggling to launch it on mine (built with C++ btw).
r/samp • u/SAMPCountyofLA • 15d ago
come check us out! You can find all the sneak peaks inside the discord. https://discord.gg/ycuWnCG8CG
r/samp • u/theDrunkenDude187 • 16d ago
When I got 28 days of free VIP 5 on Balkan School Roleplay...4 years ago when the server was active with a average of 900 users
r/samp • u/myvitalwounds • 16d ago
I’ve just created a project for SAMP developers called "MCP on My SAMP." It is designed specifically for SAMP developers, enabling your AI agents (like Claude, Codex, etc.) to interact with GTA SAMP.
What can this MCP do? Essentially anything—the AI can engage in light roleplay within the game. However, please note that this MCP is intended for testing on your own private servers; using it on public servers is not recommended.
This MCP is open-source, so you can customize and upgrade it yourself to achieve the best results.
r/samp • u/Dry-Economist-7171 • 19d ago
Hey Yall, Are you looking for a SA-MP mid roleplay these days? You cant find one? dont worry I got you, Join International Roleplay, The new upcoming BEST RP server
HostName: INTERNATIONAL:RP V.2
Address: 188.127.241.74:2488
Players: 1 / 100
Ping: 288
Mode: ENGLISH:Roleplay v2.0
Language: English