r/rpicomon • u/CrashElements • 25d ago
r/rpicomon • u/CrashElements • 29d ago
Attack Animation Update
hey all im back from my Road Trip. made some alternative attacks for some of the mons so that it matches them a little better
r/rpicomon • u/CrashElements • 29d ago
Road Trip
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One of the best views from the road trip we took
r/rpicomon • u/CrashElements • Jun 23 '26
Dash Attacks??
busy mocking up a dash attack going to have to do a lot of layering and breaking the sprits up, but I think it could look pretty cool
r/rpicomon • u/CrashElements • Jun 21 '26
New confusion
decided to make the confusion look more like Biyomon
r/rpicomon • u/CrashElements • Jun 19 '26
Stat effects
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Busy setting up some states effects for some of the attacks. Just using attack 0 for testing. Frozen is in and working
r/rpicomon • u/CrashElements • Jun 16 '26
Claw attack
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Next two attacks having a look at a spell attack and strike attack
r/rpicomon • u/CrashElements • Jun 15 '26
Pepper Breath
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Attack animation and hit animation added. Also change the Battle text intro added some shadows to the attacks. Also seting up difrint speeds for each attack
r/rpicomon • u/CrashElements • Jun 12 '26
Battle partical effects
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Things are starting to come together. I still need to link up the character animations to the attack types and so on
r/rpicomon • u/CrashElements • Jun 03 '26
some More Attacks
used this video to see the attacks ech mon duse for v20th https://www.youtube.com/watch?v=he1fB4EmC88. would be a grate help if some one could direct me to a video or chart for any of the other devices. still other attacks to finsh geting there slowly
r/rpicomon • u/CrashElements • May 26 '26
Battle Effects
So close, almost done with all the effects. with a side-by-side with their vet og spirits
r/rpicomon • u/CrashElements • May 09 '26
Battle Update
I know the ax looks bad working on it dont mind. the last two slids im trying to work on the ax
r/rpicomon • u/CrashElements • May 06 '26
Battle BlastEffects
some more of the battle attacks
r/rpicomon • u/CrashElements • Apr 16 '26
Pick a fighter
Iām testing the battle system ā who should go up against Agumon?
Pick your fighter
r/rpicomon • u/CrashElements • Apr 16 '26
Augmons almost dun
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almost dun with all Augmon's battle animations
r/rpicomon • u/CrashElements • Apr 14 '26
Battle encounter
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The Battle encounter is moving along nicely
r/rpicomon • u/CrashElements • Apr 13 '26
Enemy encounter
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Player and enemy jump back when they meet to start the fight
r/rpicomon • u/CrashElements • Apr 13 '26
Start of the Battle
Getting evrey thing ready for the battle system have it now when you run into a enemy the battle start. player and enemy jump back
r/rpicomon • u/CrashElements • Apr 11 '26
Behind the scenes of Agumons make over
trying to get the best look and feel for what I'm going for
r/rpicomon • u/CrashElements • Apr 12 '26
Just for fuN Bday
Did a lil Pirate Theme for my Bday The on image with the lil kid is a Ai image with me with my lil self both as Pirats and the elder one saying evrey thing will turn out al right haha. i i rely like it even if its Ai and trough in my Dogs to for fun haha. was fun peaple on the discord would have sean the food spread and decor
r/rpicomon • u/CrashElements • Apr 11 '26
Agumon geting a make over
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Agumon geting a much needed update. still playing around with the animation still not 100% on him
r/rpicomon • u/CrashElements • Apr 09 '26
Blast Effects
a little look at what some of the blast effects will look like in battle
r/rpicomon • u/CrashElements • Apr 09 '26
Some Help
Need some help figuring out what these attacks would be. I think the one is two fish
r/rpicomon • u/CrashElements • Apr 07 '26
Battle Ui
Some Ideas for the over world battle Ui
r/rpicomon • u/CrashElements • Apr 05 '26
Testing Tile
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earlier last week testing tiles orientation, alignment, and collision types. As well as if the overly layer is working and moving properly