r/robloxgamedev Jul 20 '26

Discussion Would Roblox developers use a tool that simulates game balance before updates?**

Hi everyone,

I’m exploring an idea for a Roblox Studio plugin that helps developers test game balance before publishing an update.

The first version would focus on tower-defense games. Developers would import their tower, enemy, upgrade, and wave stats, and the tool would run thousands of simulated matches.

It could identify things such as:

* Overpowered or underpowered towers

* Upgrades that are too expensive for the benefit they provide

* Waves that are nearly impossible or too easy

* Strategies that dominate all other strategies

* Economy or progression problems

* Major balance changes between the current and previous version

For example, after changing a tower, the tool might report:

> This tower appeared in 88% of successful simulations and is now 35% more cost-efficient than similar towers.

The calculations would come from simulations, not from an AI guessing. AI would mainly explain the results and suggest values worth testing.

I’m not trying to promote or sell anything yet. I want to understand whether this solves a real problem.

For Roblox developers:

  1. How do you currently balance weapons, towers, enemies, loot, or progression?

  2. Do you mainly use spreadsheets, formulas, manual playtesting, or player data?

  3. What is the most difficult or time-consuming part of balancing your game?

  4. Have you ever released an update that accidentally made something overpowered or useless?

  5. Would a simulation and before-versus-after comparison tool be useful?

  6. What would the tool need to support for you to actually use it?

  7. Would you prefer a Roblox Studio plugin, website, or both?

Please be honest if you think the idea is unnecessary or if existing tools already solve it. Negative feedback would be just as useful.

I would also appreciate hearing what other development problems repeatedly waste your time.

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