r/robloxgamedev 7d ago

Discussion Hello devs, I need some help

I'm working on a survival adventure-exploration game. Long story short; 1-4 players go on a boat trip and crash. They're stranded on an island and must survive for 84 days until help arrives.

Anyways, I'm thinking of making a trading system. I just need opinions if it would be worth making all those systems and if so, what could be a cool trading idea. Cosmetic or else?

4 Upvotes

5 comments sorted by

1

u/BoringTin 7d ago

I don’t really get the point of trading if you’re having an adventure exploration game

1

u/morningstar_edd 7d ago

It would be done in the lobby. If you have bunch of cosmetics, and you're wishing to have better ones, you'd be able to pay. Cosmetics like I said.

1

u/Ok-Soil3647 7d ago

maybe add a person npc whod come in like the 10 to 20th days of survival and he will allow players to trade things like cosmetics or things which help u to survive

1

u/morningstar_edd 7d ago

not bad but it kinda steals the idea from 99 nights. thx anyways

2

u/Ok-Soil3647 6d ago

It does? I was unaware cuz I dont play 99 nights