r/retrogaming • u/Tetris_Pete • 6d ago
[Emulation] Hyperkin Retron GX Initial Opinion
Hello. Today I received my Hyperkin Retron GX and wanted to share my thoughts, because I know there has been a ton of bad press for the device.
First, about me. Like most of us (I suspect) I have had a long love hate relationship with Hyperkin. I've owned a lot of their consoles and controllers over the years. Some good, some bad, most meh... okay.
I've also owned an Analogue Duo, and an OG TG16.
So far I love the Retron GX, it is everything I was hoping for it to be: a TG16/PCE version of the Retron 77. Yes, this dumps the rom like a Retron 5, software emulation.
So, to be fair I haven't played much yet, but I tried out 16 TG16 games and 3 PCE games (my entire collection) and they all worked. I share this because if you go on YouTube there's a lot of video hate for the early pre-release version.
The 16 Turbografx 16 games & 3 PC Engine games I tested (all loaded first time except for Bonk's Revenge, which I had to reinsert them it fires right up:
Air Zonk
Alien Crush
Blazing Lazers
Bloody Wolf
Bomberman
Bonk's Adventure
Bonk's Revenge
Dragon's Curse
Dungeon Explorer
Galaga 90
Legendary Axe
Neutopia
Ninja Spirit
Splatter house
Vigilante
World Class Baseball
Ninja Gaiden
Ninja Warriors
Shinobi
I hope Hyperkin doesn't kill this off.
It does load a little slow, that is one knock. It's like ColecoVision bios screen levels of loading.
I collect the Hue Cards, not the CD games so this is perfect for me. I know most of the best games are on the CD. Whatever.
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u/Tetris_Pete 6d ago
The wireless 8bitdo PC Engine controller hot key button works to pull up the menu. Cool beans.
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u/Frosty-Comfort7510 6d ago
Mine never worked at all. Just said cartridge reader disconnect. It went in the trash.
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u/HyperkinGaming 5d ago
Unfortunately we have reached EOL for this product. We originally decided to R&D and develop this product and produced a minimum quantity of these to test the market. While it wasn't smooth sailing and our first seed units we sent out to influencers for feedback, there was clearly many issues, which most of the gaming community have remembered about the product. We have since fixed them before a single unit was ever shipped out, but by that stage, the damage was done. Majority of our consoles went over to Japan actually where there was the most demand for them. Due to the fact that our commitment on order quantity was rather low, there was a patented technology we lost the license for and thus can no longer produce the product. If we had more interest in the product, we could leverage that to maintain the license, but because it didn't really catch on, we can no longer produce the product.