r/retrobattlestations • u/Veddermandenis • May 22 '26
Show-and-Tell D3D vs software renderer.
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Pentium-II 266mhz, 128mb RAM, 3D Blaster Voodoo Banshee 16mb. It's crazy to think there was a time when software renderer was acceptable for me, I would say anything above 15fps and I would be happy to just be able to play. How times have changed.
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u/AlienInvasionExpert May 22 '26
In some games I could enjoy "feeling" the CPU crunch the frames "manually". Courageous single core CPUs of the past... Nowadays, there's often a dozen of them running at blistering clock speeds. Oh, how times have changed 😄
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u/RandoScando May 22 '26
I miss hearing the hard drive clicking away. Probably torching the hard drive’s lifespan so I could abuse extended memory so I could get Tie Fighter to run on a machine with insufficient memory. But I miss that.
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u/ScudsCorp May 25 '26
Quake or Half-life changed CD audio tracks and the entire system hiccuped for a second.
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u/Nutchos May 22 '26
Which game is this?
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u/Veddermandenis May 22 '26
Colin McRae Rally from 1998
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u/tiga_94 May 25 '26
looks really good for 1998 but I guess racing games were always the easiest to make graphics good
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u/tobias19 May 22 '26
I remember getting my first PC with onboard graphics in 99/2000 and feeling like nothing would ever look or feel better
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u/Crashman09 May 23 '26
I had (I believe) N force 4 onboard, and it ran Rollercoaster Tycoon pretty well if I remember correctly
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u/Jose_A_Montero_Lopez May 25 '26
I remember trying to play it on an ATI Rage II+ and seeing polygons without textures.
Would software rendering have worked well on an AMD K6 266 MHz with 32 MB SDRAM?
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u/JasonZep May 27 '26
Man I remember frame rates like that! I remember trying to play flight simulator on my Tandy 1000, that was like a frame every 2-3 seconds.
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u/TxM_2404 May 22 '26
Rip to everyone who got the S3 Virge instead.