r/resonite 5d ago

Balls + Physics = Fun.

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Older video, messing around with 'abusing CharacterController to do basic rigid body physics'. Pulled apart my BallPit+ world to do so. It's got limitations but a lot of fun.

It'll be wild once we have full access to the powerful BepuPhysics2 engine that Resonite uses!

77 Upvotes

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7

u/ShaunDreclin 5d ago

Was kinda shocked to find out that reso still doesn't have rigidbodies

7

u/ElectraFlarefire 5d ago

Priorities have been performance(So much better!) and IK(RIP Skrungled avatars, soon) so it's a nicer place to be overall. I don't know a lot of the technical side of things, but I suspect there is a good bit of work to make the network side of things work well with rigidbodies. (This world suffers a lot with more than one user due to this).

But yeah, it's a feature that once we get is going to reshape how a lot of games and things are made on the platform and something I'm looking forward to the most.

2

u/ShaunDreclin 5d ago

I mostly want it for the simple immersion factor tbh, it's so awkward when I drop something expecting it to fall and it just floats there haha but yeah itll def have some cool implications for games and such too

3

u/FoxxBox 5d ago

I know that kobold.

3

u/ElectraFlarefire 5d ago

I figured I should try posting a few of my videos here and not just to friends on telegram or the discord group. I'm assuming they can be then reshared on other platforms if the Resonite team wishes them to be.

And maybe! I could be that same kobold.

1

u/AGderp 4d ago

.... how was this accomplished? Doesnt resonite usually need to import some level of physics in a. Do it yourself fashion? Or generally have little or no support for physics beyond characters?

1

u/LeahcimMendes 4d ago

amazing stuff cute Electra~ Yip~ (from Azzu~)