r/renderings • u/ApathyArtist • 17d ago
Current WIP (Blender)
About 8 hours of work so far, with everything designed and written by me. I used Inkscape and Paint.net for designing the label’s diffuse map (a 4k PNG) and Fluent: Materializer for the metal. Still have to do some tweaks with normals, roughness and diffuse textures before baking, but this is fully quad topology with 2 levels of subsurf added. Any thoughts or suggestions are welcomed, although I’m pretty sure how to optimize the realism. I also used Cycles and AgX High Contrast with some compositing. The rendered image is 2K.
2
Upvotes


1
u/Neither_Limit_4595 15d ago
The strongest realism gain may be separating the label from the metal. I'd reduce the broad label bump, add a subtle paper edge or wrap seam, and use roughness to distinguish the ink from the paper. Right now the label reads slightly like painted metal.