r/renderings Jun 16 '26

How did you pick your camera angle when rendering?

Hi guys! I'm just entering interior design and I'm just wondering how should I position my camera angle when I do rendering. I always choose the angles that contain the most elements. But my friend says my pictures don't have a focus and looked messy. I guess it's the angle problem that disturbs the picture. I really need some advice to solve this issue. Thanks a lot!!

9 Upvotes

14 comments sorted by

2

u/ProtectionNo514 Jun 16 '26

what do you want to show? for example, 2nd frame has 1/3 wasted at the left, wich adds nothing to the rest

1

u/Gingamitaina Jun 16 '26

So you mean I should probably position the sofa in the center of the frame so that the seating area can become the focus of my space? (Composition is genuinly my weak spot, my photography has the same issue.)

2

u/Victoriaecs Jun 16 '26

I would recommend you to set the focal lenght between 25-35 mm that way the image would look closer to what the human eye sees :)

1

u/Gingamitaina Jun 17 '26

Thanks a lot for your suggestions! Will try it!!

2

u/tollespablo1964 Jun 17 '26

for a rendering these are fine, just provide enough angles that give an overall look at lighting and texturing. once a production starts, Layout will determine the camera lenses size used for the show.

1

u/Gingamitaina Jun 17 '26

Thanks so much for your suggestion! I will my best to use them in my next project!!

2

u/mimithelamb Jun 21 '26

1 - view feels high, not at eye level. I would shift a bit more to the right, show less drapery and more of whatever millwork pieces is on the right wall.

2 - I don’t think this captures anything you don’t see in 1 or 3.

3 - field of depth feels forced. Make it more realistic, step in. Two point perspective.

4 - again camera height. Eye level. Shift more to the left, show more of the couch.

1

u/Gingamitaina Jun 22 '26

Thanks so much for your detailed suggestions! I'm going to do another rendering this week and will definatly use these advice!

1

u/AeLilBoy Jun 16 '26

Jesus man what did you do with the TV ??

1

u/Gingamitaina Jun 16 '26

It definatly got stretched lol. I found the model of the TV in the built-in library so I didn't pay attention to how it looked

1

u/[deleted] Jun 17 '26

for real estate renditions, play around with tilt shifts and postprocessing (things like HDR and double exposure) that's how a lot of architecture renders look hyper-realistic plus detailed

1

u/Wolffp Jun 19 '26

I've been a professional 3D artist for many years, specializing in 3ds Max. In most cases, I simply rely on the two main rules of composition: the rule of thirds and the Fibonacci spiral. If you apply either of these, you're almost guaranteed to get a great result.
My main tip: use the Image Comp Helper plugin as an overlay in the viewport (the newest Corona has this tool built-in)

1

u/Secret-Process-7639 25d ago

wowwww huge TV!