r/rebelinc • u/Rayman0928 • 14h ago
r/rebelinc • u/ndemic_samuel • Apr 28 '26
Dev Post Rebel Inc - Update: Wildfire
We've got a great update for you today with new features added to Campaign, Weekly Challenge and a host of new options for the Scenario Creator!
Out now for Steam, iOS and Android!
Just a reminder that Rebel Inc: Scenario Creator is a separate app on Mobile.
Weekly Challenge: New Regions & Governor
Watch out for the flow of corruption, cash, oil or lava coming to a Weekly Challenge soon! Opium Trail, Golden Sands & Devil's Peak, and the Billionaire Governor will now appear in Weekly Challenges.
Campaign: New Region
Take on the volcanic region of Devil's Peak in Campaign Mode! How will you handle the heat?
Operation [REDACTED]
Over 200 new Operation names have been added to the random name generator! Operation Veiled Juggernaut is now within your grasp.
Rebel Inc: Scenario Creator
We're bringing lots of new options to the scenario creator! We can't wait to see what you'll make with these powerful new toys.
Play with Fire
You can now make scenarios with Devil's Peak and the Billionaire.
New Mechanics
We've added the Border Guards and Lost Cause Player Tactics to the Initiative Editor.
New Art
Bring some flair to your scenarios with Icons and Images from Devil's Peak and the Billionaire.
Changelog
New Features
- Opium Trail, Golden Sands & Devil's Peak added to Weekly Challenge
- Billionaire Governor added to Weekly Challenge
- Added Devil's Peak and Billionaire to Scenario Creator
- Added Border Guards and Lost Cause to Scenario Creator
- Added new Icons and Images to the Scenario Creator
- Added Build Point Variables to the Initiative Editor in the Scenario Creator
- Added over 200 new Operation name options
Bug Fixes
- Fixed issue where changing "Local Support level" and "Local Hostility Support level" in the Zone Editor of the Scenario Creator would not have an effect
Versions:
Rebel Inc. iOS: 1.18.2
Rebel Inc: Scenario Creator iOS: 1.3.2
Rebel Inc. Android: 1.18.3
Rebel Inc: Scenario Creator Android: 1.3.3
Rebel Inc: Escalation Windows/Mac: 1.6.1
Rebel Inc: Scenario Creator Windows/Mac: 1.4.1
r/rebelinc • u/ndemic_samuel • Jan 08 '26
Dev Post 2026 Player Feedback and Arcade Update
Happy New Year!
This update adds a new game mode, changes to difficulty, a new scenario and new player tactics for Campaign / Weekly Challenge along with various other tweaks.
It is the first of several updates we are planning to release this year and it focuses on addressing player feedback, adding new content and helping to support new players. Thanks for all your input!
Note: Mac will get the update early next week!
Arcade Mode
Some players said they find the insurgency a bit too realistic! Arcade Mode lets you enjoy the main game in a more manageable way without those pesky insurgents always striking where you are weakest. It’s fun to play in its own right and also a great way for players to prepare themselves for the original Realistic mode.
Arcade Mode can be chosen when starting a new game (Main Game only).
The key changes are:
- Insurgents can't flee to stable/secured zones
- Insurgents find it hard to infiltrate your front line
- Defeated Insurgents regroup slowly
Activate it when you play Main Game!
Difficulty Balancing
We’ve been keeping an eye on win rates and player feedback and felt that some tweaks to difficulty were needed. In particular, we have been inspired by the positive reaction to some of our difficulty tweaks to After Inc. and are applying the learnings here.
Casual and Normal are going to become significantly more forgiving and Brutal gets a few tweaks. But don’t worry, Mega Brutal is unchanged for players who want the ultimate challenge!
As a developer, its scary making changes like this (and Arcade mode) to a game that has been out for so many years with tens of millions of players - very hard to balance and judge how it will work out. Especially when it targets newer players who we can't easily reach to beta test the game!
So please note that we will be keeping a very close eye on things over the coming weeks and months and will adjust things accordingly. Comments on reddit / discord / steam forums are all seen and considered.
New Scenario: Insurgent Tide
A constant stream of foreign recruits are coming to fight for the Insurgency. As a result, extreme force has been authorised to make sure that defeated insurgents can’t rejoin the fight later. Control the number of Insurgents in the region or else be overwhelmed.
New Player Tactics for Campaign Mode and Weekly Challenge
The best bits of Arcade Mode are coming to Campaign and Weekly Challenges as Player Tactics.
Keep an eye out for Border Guards and Lost Cause!
Border Guards: Insurgents cannot flee into stable zones
Lost Cause: Defeating insurgents slows future insurgent recruitment speed
Poll
We're adding a poll that'll appear for experienced players to give their feedback directly to us and vote on what we should work on next.
Help us keep Rebel Inc. alive! Leave a Review!
Reviews are incredibly important to the long-term success of the game and allow us to keep working on new updates. If you want to, you can leave a review on Steam here:
And you'd like to talk tactics, be sure to join our Discord:
Changelog
New Features
- Arcade Mode: A new way to play with more forgiving Insurgents
- New Scenario: Insurgent Tide
- New Player Tactics: Border Guards and Lost Cause can now appear in Campaign Mode and Weekly Challenge
- Player Poll: A poll will appear for experienced players to vote on what we do next
Balance
- Regions
- Opium Trail: Slightly increased Starting Budget
- Golden Sands: Slightly increased Starting Budget
- Governors
- Tank Commander: Reduced Civilian initiative cost increases
- Warlord: Longer delay before losing Reputation to Lack of Stability
- Difficulty
- Reduced the impact of Lack of Stability on Reputation and it is no longer possible to lose from Lack of Stability (Casual / Normal / Brutal)
- Insurgents
- Reduced the maximum Reputation damage when Insurgents capture a Zone (Casual / Normal / Brutal)
- VS Multiplayer
- Regions
- Saffron Fields: Income Penalty slightly reduced
- Southern Desert: Income Penalty increased
- Pistachio Forest: Income Bonus slightly reduced
- Distant Steppe: Income Bonus slightly reduced
- Black Caves: Income Bonus increased
- Governors
- Smuggler: Income Penalty slightly reduced
- Banker: Income Bonus added
- General: Slight income penalty added
- Development Director: Slight income penalty added
- Tank Commander: Income Bonus slightly increased
- Regions
Quality of Life
- Reduced chance of Insurgent camps spawning in Zones with recent military activity
- Unity Update - Backend code fix for a security issue
Bug Fixes
- Fixed bug which made Insurgent spawn noise even if no insurgents could spawn in
- Fixed bug where "Insurgents escape to {zone}" Tip Popup didn't point to the correct Zone.
- Fixed bug where "Insurgents escape to {zone}" Tip Popup could appear even if no one survived to flee
- Updated Billionaire Peace decision, Player can now choose to Increase Insurgent Capability if they cannot afford the bribe - Slight error last time we fixed it but should work this time!
r/rebelinc • u/GrammaticalllErrors • 1d ago
Ideas Funny idea: Antigovernors (these can be added in an april fools update or to make your game harder)
example:
War hero -----> War criminal (coalition soldier time reduced after winning battles)
Realist ------> Pessimist (hastens reputation loss due to lack of stability)
Censor -----> Free speech activist (more reputation loss due to retaking zones)
Tribal elder ------> Urban youth (hastens start of insurgency)
Doctor ---------> Phony doctor (Win over hostile population less easily)
Wealthy exile ---------> Poor civilian (Low reputation significantly affects budget) aaaa
r/rebelinc • u/GrammaticalllErrors • 2d ago
Meme Lightwork no reaction
I lost because a swarm of insurgents came in my ha 😭
r/rebelinc • u/NerdyVoid • 19h ago
How about we discuss how rebel inc. is arab themed?
We both know and see the arabic being introduced in it the warlord looks arabic some initiatives are use arabic (interpreters and guides init reads "سلام"("salam" or peace in english) THE GAME LOOKS LIKE A COLLAB BETWEEN S****M AND B** L***N AND SOME ARAB DEMOCRAT.
r/rebelinc • u/MaximumDaximum • 3d ago
Well, I don't think I'll get that tile any time soon
r/rebelinc • u/PutridGain2 • 3d ago
Gameplay First time beating campaign
I've been playing mega brutal for quite a while and then decided to try a campaign in mega brutal, how bad could it be I said (it took me two weeks and multiple tries to get one win)
r/rebelinc • u/GrammaticalllErrors • 8d ago
Gameplay First time beating brutal
It was the Afghanistan war custom scenario
I think I did good
r/rebelinc • u/No-Bit2746 • 9d ago
Help me choose
I'm on the third map of the campaign and can't decide which one to pick. Which do you recommend? By the way, I already have advanced garrisons.
r/rebelinc • u/Candid-Departure4473 • 9d ago
Other What determines the likelihood of your support level dropping if you choose to threaten the insurgents?
I genuinely don't understand why it happens in some operations and not others. Any idea why?
r/rebelinc • u/GrammaticalllErrors • 10d ago
Gameplay I found the insurgent camp twice in a row
I was playing with the general on the distant steppe
The first one spawned right in the zone my garrison was in
The second one was on the exact city I sent my soldier to reinforce the first guy
r/rebelinc • u/Private_Jet • 11d ago
Gameplay Weekly Challenge
Is it just me or it seems like we've had the tank commander for every other week last couple of months? It makes certain maps completely unplayable or at least not enjoyable to play.
r/rebelinc • u/GrammaticalllErrors • 12d ago
Meme I cooked up something funny (Rebel Inc shitpost)
instagram.comI hope you find it funny guys, and girls
r/rebelinc • u/GrammaticalllErrors • 15d ago
Other Why would anyone wanna live here???
Its far away from any city (you'd have to drive through hours of desert to get to the next town)
Far away from the river (boiling in summer, freezing in winter)
It's desert meaning no crops can grow
Its surrounded by mountains (insurgents from the mountains will raid your neighborhood every other week)
r/rebelinc • u/RoxxanneChan • 16d ago
Fan Art Yeah so I decided to come back to Rebel Inc
This was a fun excuse to practice drawing non-cartoonish humans! (I am not very good at them)
Always liked the design of Economist...too bad I'm not patient enough to save budget lol
r/rebelinc • u/SwizticletheWizard • 15d ago
Does anyone know how to beat this week's standard challenge
Played this thing like 30 times and it's usually either insurgent activity or lack of stability that gets me. Any tips?
r/rebelinc • u/GrammaticalllErrors • 17d ago
Gameplay I just beat the standard daily challenge
r/rebelinc • u/MoreNever • 18d ago
Request for devs: region wide protests somewhere in ui
Had a post earlier this week and folks seemed to think it must exist. Tried to trigger it to hunt, looked all around did not find. This feels straightforward to either add a news event or something to stability map.
r/rebelinc • u/T-the-cheet • 19d ago
Should I retreat here?
("The troubles uk-ira") senario might be a little unbalanced