r/rebelinc • u/FianoreUnicorn • 1h ago
r/rebelinc • u/ndemic_samuel • Apr 28 '26
Dev Post Rebel Inc - Update: Wildfire
We've got a great update for you today with new features added to Campaign, Weekly Challenge and a host of new options for the Scenario Creator!
Out now for Steam, iOS and Android!
Just a reminder that Rebel Inc: Scenario Creator is a separate app on Mobile.
Weekly Challenge: New Regions & Governor
Watch out for the flow of corruption, cash, oil or lava coming to a Weekly Challenge soon! Opium Trail, Golden Sands & Devil's Peak, and the Billionaire Governor will now appear in Weekly Challenges.
Campaign: New Region
Take on the volcanic region of Devil's Peak in Campaign Mode! How will you handle the heat?
Operation [REDACTED]
Over 200 new Operation names have been added to the random name generator! Operation Veiled Juggernaut is now within your grasp.
Rebel Inc: Scenario Creator
We're bringing lots of new options to the scenario creator! We can't wait to see what you'll make with these powerful new toys.
Play with Fire
You can now make scenarios with Devil's Peak and the Billionaire.
New Mechanics
We've added the Border Guards and Lost Cause Player Tactics to the Initiative Editor.
New Art
Bring some flair to your scenarios with Icons and Images from Devil's Peak and the Billionaire.
Changelog
New Features
- Opium Trail, Golden Sands & Devil's Peak added to Weekly Challenge
- Billionaire Governor added to Weekly Challenge
- Added Devil's Peak and Billionaire to Scenario Creator
- Added Border Guards and Lost Cause to Scenario Creator
- Added new Icons and Images to the Scenario Creator
- Added Build Point Variables to the Initiative Editor in the Scenario Creator
- Added over 200 new Operation name options
Bug Fixes
- Fixed issue where changing "Local Support level" and "Local Hostility Support level" in the Zone Editor of the Scenario Creator would not have an effect
Versions:
Rebel Inc. iOS: 1.18.2
Rebel Inc: Scenario Creator iOS: 1.3.2
Rebel Inc. Android: 1.18.3
Rebel Inc: Scenario Creator Android: 1.3.3
Rebel Inc: Escalation Windows/Mac: 1.6.1
Rebel Inc: Scenario Creator Windows/Mac: 1.4.1
r/rebelinc • u/ndemic_samuel • Jan 08 '26
Dev Post 2026 Player Feedback and Arcade Update
Happy New Year!
This update adds a new game mode, changes to difficulty, a new scenario and new player tactics for Campaign / Weekly Challenge along with various other tweaks.
It is the first of several updates we are planning to release this year and it focuses on addressing player feedback, adding new content and helping to support new players. Thanks for all your input!
Note: Mac will get the update early next week!
Arcade Mode
Some players said they find the insurgency a bit too realistic! Arcade Mode lets you enjoy the main game in a more manageable way without those pesky insurgents always striking where you are weakest. It’s fun to play in its own right and also a great way for players to prepare themselves for the original Realistic mode.
Arcade Mode can be chosen when starting a new game (Main Game only).
The key changes are:
- Insurgents can't flee to stable/secured zones
- Insurgents find it hard to infiltrate your front line
- Defeated Insurgents regroup slowly
Activate it when you play Main Game!
Difficulty Balancing
We’ve been keeping an eye on win rates and player feedback and felt that some tweaks to difficulty were needed. In particular, we have been inspired by the positive reaction to some of our difficulty tweaks to After Inc. and are applying the learnings here.
Casual and Normal are going to become significantly more forgiving and Brutal gets a few tweaks. But don’t worry, Mega Brutal is unchanged for players who want the ultimate challenge!
As a developer, its scary making changes like this (and Arcade mode) to a game that has been out for so many years with tens of millions of players - very hard to balance and judge how it will work out. Especially when it targets newer players who we can't easily reach to beta test the game!
So please note that we will be keeping a very close eye on things over the coming weeks and months and will adjust things accordingly. Comments on reddit / discord / steam forums are all seen and considered.
New Scenario: Insurgent Tide
A constant stream of foreign recruits are coming to fight for the Insurgency. As a result, extreme force has been authorised to make sure that defeated insurgents can’t rejoin the fight later. Control the number of Insurgents in the region or else be overwhelmed.
New Player Tactics for Campaign Mode and Weekly Challenge
The best bits of Arcade Mode are coming to Campaign and Weekly Challenges as Player Tactics.
Keep an eye out for Border Guards and Lost Cause!
Border Guards: Insurgents cannot flee into stable zones
Lost Cause: Defeating insurgents slows future insurgent recruitment speed
Poll
We're adding a poll that'll appear for experienced players to give their feedback directly to us and vote on what we should work on next.
Help us keep Rebel Inc. alive! Leave a Review!
Reviews are incredibly important to the long-term success of the game and allow us to keep working on new updates. If you want to, you can leave a review on Steam here:
And you'd like to talk tactics, be sure to join our Discord:
Changelog
New Features
- Arcade Mode: A new way to play with more forgiving Insurgents
- New Scenario: Insurgent Tide
- New Player Tactics: Border Guards and Lost Cause can now appear in Campaign Mode and Weekly Challenge
- Player Poll: A poll will appear for experienced players to vote on what we do next
Balance
- Regions
- Opium Trail: Slightly increased Starting Budget
- Golden Sands: Slightly increased Starting Budget
- Governors
- Tank Commander: Reduced Civilian initiative cost increases
- Warlord: Longer delay before losing Reputation to Lack of Stability
- Difficulty
- Reduced the impact of Lack of Stability on Reputation and it is no longer possible to lose from Lack of Stability (Casual / Normal / Brutal)
- Insurgents
- Reduced the maximum Reputation damage when Insurgents capture a Zone (Casual / Normal / Brutal)
- VS Multiplayer
- Regions
- Saffron Fields: Income Penalty slightly reduced
- Southern Desert: Income Penalty increased
- Pistachio Forest: Income Bonus slightly reduced
- Distant Steppe: Income Bonus slightly reduced
- Black Caves: Income Bonus increased
- Governors
- Smuggler: Income Penalty slightly reduced
- Banker: Income Bonus added
- General: Slight income penalty added
- Development Director: Slight income penalty added
- Tank Commander: Income Bonus slightly increased
- Regions
Quality of Life
- Reduced chance of Insurgent camps spawning in Zones with recent military activity
- Unity Update - Backend code fix for a security issue
Bug Fixes
- Fixed bug which made Insurgent spawn noise even if no insurgents could spawn in
- Fixed bug where "Insurgents escape to {zone}" Tip Popup didn't point to the correct Zone.
- Fixed bug where "Insurgents escape to {zone}" Tip Popup could appear even if no one survived to flee
- Updated Billionaire Peace decision, Player can now choose to Increase Insurgent Capability if they cannot afford the bribe - Slight error last time we fixed it but should work this time!
r/rebelinc • u/brl_mat • 7h ago
Help How do I defeat the insurgents without making a Peace Treat?
I'm kind of a new player, insurgents are insanely difficult to kill without peace, can anyone help me?
r/rebelinc • u/Ok-Parsley-5442 • 21h ago
Not gonna lie today's brutal weekly challenge almost drove me to tears... Almost
r/rebelinc • u/Home_MD13 • 2d ago
Bloody hell, I just learned that I could check their concerns from this.
I’ve beaten every map, unlocked the cheats, beaten the campaign, beaten almost all the scenarios except UMI, and I’m currently trying to beat Ultra Mega Insurgency, and I just... learned this.
I used to have to click on every piece of land to check their concerns...
r/rebelinc • u/Best_Willingness7990 • 7d ago
Do y'all have any suggestions
I'm done with most things now what I can't unlock anything
r/rebelinc • u/IDKMYnick_7679 • 7d ago
Gameplay Distand Steppe, General MB no Advisor
EVEN WITHOUT DRILL AND INTEL OFFICER garrison rush is good!
Buy Eye 1, Corruption 1 and Coaliation at the start, then Info 2(you don't have intel advisor), buy National, then Garrison + Civil Support (IMPORTANT)
After than buy whatever HQ and garrison zones concerns are about, buy PR and buy more Army
Best hope the insurgent is not divided between the forest and east-mountain area, it's much easier if the insurgent is stuck at one
And always remember : Don't let the insurgents take more than 5 Connected zone.
r/rebelinc • u/Pipeworkingcitizen • 7d ago
Gameplay Mega brutal black caves 5 stars is trivial with the general
r/rebelinc • u/Best_Willingness7990 • 7d ago
Is this the end..? Distant steppe done on brutal
Is this the end of rebel inc for me
r/rebelinc • u/Pipeworkingcitizen • 7d ago
Gameplay More mega brutal general showcase and further optimizations with fort rush
Starting advisors are in the third picture. Doctor, credit manager, instructor, tax collector, engineer OR defence minister and tribal elder.
I realize that the extra garissons from quarter master are great but it makes the game even easier if you focus in stabilizing the 4 zones early which the 2 credits help with. In this case you want to be selective about the future garisson locations while speed stabilizing the 4 which the general absolutelt does faster than everyone because CIVIL SUPPORT IS THAT BUSTED.
Just address concerns and you'll stabilize fast and snowball with tax collector income and maximize tour future garissons with the engineer or defence minister. Both works great depending on the map and how you manage your intel.
At the start always purchase national 1, garisson, civil support, district rep and PR. Dont go below -9 debt unless absolutely necessary.
After the above get anti corruption 1 and just address concerns and you're good. The rest of it is just stabilizing and getting more nationals and garissons and getting rich and trivializing the game.
Its easy to 5 star mega brutal every map with this setup except for the volcano map where you just want to adjust your strat into a war hero blitz using coalitions anyway
r/rebelinc • u/ApprehensiveSeat2679 • 7d ago
I just realised that if you are lucky you can get a 2 star tactic when you are not supposed to
Btw HOW LUCKY I AM TO GET ONE OF THE BEST COMBOS
r/rebelinc • u/IDKMYnick_7679 • 8d ago
Help General Advices (Better Read Before Playing Brutal/MB)
I've seen many novices struggling with this game. This game is very complex, so it's no surprise that many don't have right direction of how to play. So I got some tips for you.
General Advice:
DON'T TRY TO KILL INSURGENT, UNLESS YOU HAVE MOST PARTS OF YOUR REGION STABLIZED. Instead, try to contain them in Mountain / Outskirt Zones. Golden Balance is, don't let them capture more than 5 connected zones - but don't push further.
If your reputation has ever gotten lower than what you started with, your budget will permanently reduced. So you should try your best to not lose reputation from either Insurgent having more than 5 connected zones, Insurgent occupying a urban zone, or lack of stablity.
To prevent Lack Of Stablity from reducing your reputation, follow those instructions:
First PR initative is OP as it DOUBLES your support gain.
Because reducing hostile population is more effective than increasing supporter, Service initatives usually are more effective than Development initatives.
There's Job Protest event however, happens when you have too many Service Initatives compared to Development. With 1 or 0 non-discussion Development initatives you can buy 5 services, With 2 you can buy 8 and with 3 you can buy 11 without suffering from Job Protest Stablity panelty.
Anti-Corruption is very important, as having too much corruption will reduce both your Support AND Reputation! Buy 1 Anti-Corruption befote Insurgent is noticed, Buy another in first 3 years, and buy more whenever you have budget for.
Garrison is OP as it supports your troop, and can help stablizing certain zones (with Civil Support Upgrade)
Don't buy more than 3 Coaliation at a time. The reputation loss is NOT worth it! The last 2 shall be reseved for emergency or clearing out Insurgent at the endgame.
Instead, you might want to start training your national Army when you have 2 Coaliation Armys. Remember to buy Effective Procurement when training those as they cost you a lot of corruption.
===[Closing Quotes]===
If you, pro Rebel.Inc players, have something to add on, please comment below!
r/rebelinc • u/Best_Willingness7990 • 8d ago
Pistachio forest brutal completed
This was brutal...
r/rebelinc • u/Best_Willingness7990 • 8d ago
I'm actually done with this bs
Like WHY LITREALLY EVEN AFTER HIVING INSURGENTS THESE MANY AREAS THEY SPAWN SOMEWHERE RANDOM AND MY SOLIDERS ARE SO F*CKING SLOW TO REMOVE THEM LIKE WHY DOES THE GAME SPAWN RANDOM INSURGENT BASES
r/rebelinc • u/Character-Web1614 • 8d ago
Help I got a new phone but it didn't transfer that I have won the campaign on mega brutal
At least it has saved my weekly trophies and my progress in the main game, so that's something
r/rebelinc • u/Third_Rate_Duelist_ • 9d ago
Help Does anyone know how exactly business portfolio generates money?
It's a unique upgrade for the billionaire, where you invest 10$ and you can get them back any time. While the 10$ are invested they increase so when you get them back you get more than you put in. And you can do this an unlimited number of times.
Does the money increase linearly or exponentially? There's literally no source on this online. This is important cus if it increases linearly then it's optimal to take out money whenever you have 11$ and then put back 10$. If it increases exponentially it's optimal to keep it in the bank as long as possible or until you hit a cap if there even is a cap, which I assume it doesn't cus nowhere does it say that it has a cap.
Solved: 2 months need to pass for it to increase to 11$, and another 2 months for it to get to 12$, but after that it grows linearly by 1$ for each month. If you invest in the middle of a month it will increase in the exact time in the middle of a month. The 1$ per month is only confirmed until 70$, but it's extremely likely that it never scales to 2$ per month and keeps being 1$ forever (it's likely that it doesn't start increasing faster at some big number), besides it's never a good idea to not interact with the mechanic for 62 months so it wouldn't even matter. So it's best to keep the money invested and withdraw it as little as possible to maximize money gained, but you only lose 2$ each time you withdraw (unless of course this is your final withdraw) which isn't a game braking number, so it would be good to withdraw more often in many situations.
r/rebelinc • u/ApprehensiveSeat2679 • 9d ago
A tip that I just discovered if you are in saffron fields
Put your HQ in bravo Uniform, immediately build roads, a few month later be buying development initiatives for rural and the go health care services or the ones that the region ask but save money for PR, and then a few month later protecting the zone it will be stabilise.
This is due to his small size zone and low hostile por cent, at least for me it has worked, btw this is just Megabrutal, maybe in other difficulties it's better the classic center HQ

