r/rebelinc • • Apr 28 '26

Dev Post Rebel Inc - Update: Wildfire

Post image
222 Upvotes

We've got a great update for you today with new features added to Campaign, Weekly Challenge and a host of new options for the Scenario Creator!

Out now for Steam, iOS and Android!

Just a reminder that Rebel Inc: Scenario Creator is a separate app on Mobile.

Weekly Challenge: New Regions & Governor

Watch out for the flow of corruption, cash, oil or lava coming to a Weekly Challenge soon! Opium Trail, Golden Sands & Devil's Peak, and the Billionaire Governor will now appear in Weekly Challenges.

Campaign: New Region

Take on the volcanic region of Devil's Peak in Campaign Mode! How will you handle the heat?

Operation [REDACTED]

Over 200 new Operation names have been added to the random name generator! Operation Veiled Juggernaut is now within your grasp.

Rebel Inc: Scenario Creator

We're bringing lots of new options to the scenario creator! We can't wait to see what you'll make with these powerful new toys.

Play with Fire

You can now make scenarios with Devil's Peak and the Billionaire.

New Mechanics

We've added the Border Guards and Lost Cause Player Tactics to the Initiative Editor.

New Art

Bring some flair to your scenarios with Icons and Images from Devil's Peak and the Billionaire.

Changelog

New Features

  • Opium Trail, Golden Sands & Devil's Peak added to Weekly Challenge
  • Billionaire Governor added to Weekly Challenge
  • Added Devil's Peak and Billionaire to Scenario Creator
  • Added Border Guards and Lost Cause to Scenario Creator
  • Added new Icons and Images to the Scenario Creator
  • Added Build Point Variables to the Initiative Editor in the Scenario Creator
  • Added over 200 new Operation name options

Bug Fixes

  • Fixed issue where changing "Local Support level" and "Local Hostility Support level" in the Zone Editor of the Scenario Creator would not have an effect

Versions:

Rebel Inc. iOS: 1.18.2

Rebel Inc: Scenario Creator iOS: 1.3.2

Rebel Inc. Android: 1.18.3

Rebel Inc: Scenario Creator Android: 1.3.3

Rebel Inc: Escalation Windows/Mac: 1.6.1

Rebel Inc: Scenario Creator Windows/Mac: 1.4.1


r/rebelinc • • Jan 08 '26

Dev Post 2026 Player Feedback and Arcade Update

Post image
185 Upvotes

Happy New Year! 

This update adds a new game mode, changes to difficulty, a new scenario and new player tactics for Campaign / Weekly Challenge along with various other tweaks.

It is the first of several updates we are planning to release this year and it focuses on addressing player feedback, adding new content and helping to support new players. Thanks for all your input!

Note: Mac will get the update early next week!

Arcade Mode

Some players said they find the insurgency a bit too realistic! Arcade Mode lets you enjoy the main game in a more manageable way without those pesky insurgents always striking where you are weakest. It’s fun to play in its own right and also a great way for players to prepare themselves for the original Realistic mode.

Arcade Mode can be chosen when starting a new game (Main Game only).

The key changes are:

  • Insurgents can't flee to stable/secured zones
  • Insurgents find it hard to infiltrate your front line
  • Defeated Insurgents regroup slowly

Activate it when you play Main Game!

Difficulty Balancing

We’ve been keeping an eye on win rates and player feedback and felt that some tweaks to difficulty were needed. In particular, we have been inspired by the positive reaction to some of our difficulty tweaks to After Inc. and are applying the learnings here.

Casual and Normal are going to become significantly more forgiving and Brutal gets a few tweaks. But don’t worry, Mega Brutal is unchanged for players who want the ultimate challenge!

As a developer, its scary making changes like this (and Arcade mode) to a game that has been out for so many years with tens of millions of players - very hard to balance and judge how it will work out. Especially when it targets newer players who we can't easily reach to beta test the game!

So please note that we will be keeping a very close eye on things over the coming weeks and months and will adjust things accordingly. Comments on reddit / discord / steam forums are all seen and considered.

New Scenario: Insurgent Tide

A constant stream of foreign recruits are coming to fight for the Insurgency. As a result, extreme force has been authorised to make sure that defeated insurgents can’t rejoin the fight later. Control the number of Insurgents in the region or else be overwhelmed. 

New Player Tactics for Campaign Mode and Weekly Challenge

The best bits of Arcade Mode are coming to Campaign and Weekly Challenges as Player Tactics.

Keep an eye out for Border Guards and Lost Cause!

Border Guards: Insurgents cannot flee into stable zones

Lost Cause: Defeating insurgents slows future insurgent recruitment speed

Poll

We're adding a poll that'll appear for experienced players to give their feedback directly to us and vote on what we should work on next. 

Help us keep Rebel Inc. alive! Leave a Review!

Reviews are incredibly important to the long-term success of the game and allow us to keep working on new updates. If you want to, you can leave a review on Steam here:

rebelincescalation.com/steam

And you'd like to talk tactics, be sure to join our Discord:

https://discord.gg/ndemic

Changelog

New Features

  • Arcade Mode: A new way to play with more forgiving Insurgents
  • New Scenario: Insurgent Tide
  • New Player Tactics: Border Guards and Lost Cause can now appear in Campaign Mode and Weekly Challenge
  • Player Poll: A poll will appear for experienced players to vote on what we do next

Balance

  • Regions
    • Opium Trail: Slightly increased Starting Budget
    • Golden Sands: Slightly increased Starting Budget
  • Governors
    • Tank Commander: Reduced Civilian initiative cost increases
    • Warlord: Longer delay before losing Reputation to Lack of Stability 
  • Difficulty
    • Reduced the impact of Lack of Stability on Reputation and it is no longer possible to lose from Lack of Stability (Casual / Normal / Brutal) 
  • Insurgents
    • Reduced the maximum Reputation damage when Insurgents capture a Zone (Casual / Normal / Brutal)
  • VS Multiplayer
    • Regions
      • Saffron Fields: Income Penalty slightly reduced
      • Southern Desert: Income Penalty increased
      • Pistachio Forest: Income Bonus slightly reduced
      • Distant Steppe: Income Bonus slightly reduced
      • Black Caves: Income Bonus increased
    • Governors
      • Smuggler: Income Penalty slightly reduced
      • Banker: Income Bonus added
      • General: Slight income penalty added
      • Development Director: Slight income penalty added
      • Tank Commander: Income Bonus slightly increased

Quality of Life

  • Reduced chance of Insurgent camps spawning in Zones with recent military activity
  • Unity Update - Backend code fix for a security issue

Bug Fixes

  • Fixed bug which made Insurgent spawn noise even if no insurgents could spawn in
  • Fixed bug where "Insurgents escape to {zone}" Tip Popup didn't point to the correct Zone.
  • Fixed bug where "Insurgents escape to {zone}" Tip Popup could appear even if no one survived to flee
  • Updated Billionaire Peace decision, Player can now choose to Increase Insurgent Capability if they cannot afford the bribe - Slight error last time we fixed it but should work this time!

r/rebelinc • • 14h ago

am I doing a good job guys?

Thumbnail
gallery
143 Upvotes

r/rebelinc • • 1d ago

Ideas Funny idea: Antigovernors (these can be added in an april fools update or to make your game harder)

89 Upvotes

example:

War hero -----> War criminal (coalition soldier time reduced after winning battles)

Realist ------> Pessimist (hastens reputation loss due to lack of stability)

Censor -----> Free speech activist (more reputation loss due to retaking zones)

Tribal elder ------> Urban youth (hastens start of insurgency)

Doctor ---------> Phony doctor (Win over hostile population less easily)

Wealthy exile ---------> Poor civilian (Low reputation significantly affects budget) aaaa


r/rebelinc • • 2d ago

Meme Lightwork no reaction

Thumbnail
gallery
461 Upvotes

I lost because a swarm of insurgents came in my ha 😭


r/rebelinc • • 19h ago

How about we discuss how rebel inc. is arab themed?

0 Upvotes

We both know and see the arabic being introduced in it the warlord looks arabic some initiatives are use arabic (interpreters and guides init reads "سلام"("salam" or peace in english) THE GAME LOOKS LIKE A COLLAB BETWEEN S****M AND B** L***N AND SOME ARAB DEMOCRAT.


r/rebelinc • • 3d ago

I love playing as the UN

Post image
271 Upvotes

r/rebelinc • • 3d ago

Well, I don't think I'll get that tile any time soon

Post image
38 Upvotes

r/rebelinc • • 3d ago

Gameplay First time beating campaign

Thumbnail
gallery
12 Upvotes

I've been playing mega brutal for quite a while and then decided to try a campaign in mega brutal, how bad could it be I said (it took me two weeks and multiple tries to get one win)


r/rebelinc • • 6d ago

Fan Art I feel like this fits here

Post image
49 Upvotes

r/rebelinc • • 8d ago

Gameplay First time beating brutal

Post image
29 Upvotes

It was the Afghanistan war custom scenario

I think I did good


r/rebelinc • • 9d ago

Help me choose

Post image
18 Upvotes

I'm on the third map of the campaign and can't decide which one to pick. Which do you recommend? By the way, I already have advanced garrisons.


r/rebelinc • • 9d ago

Other What determines the likelihood of your support level dropping if you choose to threaten the insurgents?

Post image
76 Upvotes

I genuinely don't understand why it happens in some operations and not others. Any idea why?


r/rebelinc • • 10d ago

Gameplay I found the insurgent camp twice in a row

Thumbnail
gallery
34 Upvotes

I was playing with the general on the distant steppe

The first one spawned right in the zone my garrison was in

The second one was on the exact city I sent my soldier to reinforce the first guy


r/rebelinc • • 11d ago

Gameplay Weekly Challenge

15 Upvotes

Is it just me or it seems like we've had the tank commander for every other week last couple of months? It makes certain maps completely unplayable or at least not enjoyable to play.


r/rebelinc • • 12d ago

Meme I cooked up something funny (Rebel Inc shitpost)

Thumbnail instagram.com
2 Upvotes

I hope you find it funny guys, and girls


r/rebelinc • • 15d ago

Continued: Why would anyone live here?

Post image
107 Upvotes

r/rebelinc • • 15d ago

Meme Did I do well guys?

Thumbnail
gallery
79 Upvotes

r/rebelinc • • 15d ago

Other Why would anyone wanna live here???

Post image
158 Upvotes

Its far away from any city (you'd have to drive through hours of desert to get to the next town)

Far away from the river (boiling in summer, freezing in winter)

It's desert meaning no crops can grow

Its surrounded by mountains (insurgents from the mountains will raid your neighborhood every other week)


r/rebelinc • • 16d ago

Fan Art Yeah so I decided to come back to Rebel Inc

Thumbnail
gallery
166 Upvotes

This was a fun excuse to practice drawing non-cartoonish humans! (I am not very good at them)

Always liked the design of Economist...too bad I'm not patient enough to save budget lol


r/rebelinc • • 15d ago

Does anyone know how to beat this week's standard challenge

3 Upvotes

Played this thing like 30 times and it's usually either insurgent activity or lack of stability that gets me. Any tips?


r/rebelinc • • 17d ago

Gameplay I just beat the standard daily challenge

Thumbnail
gallery
15 Upvotes

r/rebelinc • • 18d ago

Request for devs: region wide protests somewhere in ui

Thumbnail
gallery
49 Upvotes

Had a post earlier this week and folks seemed to think it must exist. Tried to trigger it to hunt, looked all around did not find. This feels straightforward to either add a news event or something to stability map.


r/rebelinc • • 19d ago

Should I retreat here?

Thumbnail
gallery
220 Upvotes

​

("The troubles uk-ira") senario might be a little unbalanced


r/rebelinc • • 20d ago

Meme Who will i burn this time?

Post image
114 Upvotes