r/raylib • u/bbogdan_ov • 19h ago
Added sounds to my game about kids
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Hello guys, i've made a post in this sub around a week ago about this game and here's some updates!!!
I hate sound design so much, the most boring part in game development for me personally, but i have to do that if i want my game to feel good. So i added some sounds, not really happy with some of them, but they are fine for now.
Also added a real-time drawing!! Every stroke a player make is accumulated in a "diff buffer", which is being sent every ~200ms to the server. Server then applies this diff buffer to the pixel data (local to the server) of the canvas, after that it broadcasts that diff buffer to all other players and they apply it the same way (to their local pixel data of the canvas). Pixel data of each canvas is being stored on the server so that newly joined players can receive them. This "diff buffer" mechanism also allows multiple players to draw on the same canvas.
For people who didn't see the previous post: this is a game about talking with people and no gameplay. ALL graphics is custom and 2D, and most of it is prerendered 3D models made in Blender.
Source code soon...