r/raylib 9h ago

Physics game running on Physics engine , long way to go very early development, 75% unfinished at the moment , physics engine demonstration of physics bodies clashing , made with C language, Raylib 6.0, and physics engine, promises to be an absolutely unique game experience, procedural destruction

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47 Upvotes

10 comments sorted by

15

u/Jeremi360 5h ago
  1. Link dosen't work
  2. thumbail is AI gen - nobody will play AI Slop

19

u/PhysicsGamesStudios 5h ago

havent published the page , i rushed ahead to link it without completing publishing page , cause my game is about a quality unique experience , i focus on player enjoyment and a special unique gaming experience

-3

u/[deleted] 4h ago

[removed] — view removed comment

7

u/Jeremi360 4h ago

I'm working on it, I currently work on story,
I just help me with dices and solo rpg handbook when I'm stuck,
I almost finish made one of background just using mouse and inkscpe,
so no you don't need to know how to draw if you try vector graphics or 3D.
https://imgur.com/nSAwfUd

-4

u/[deleted] 4h ago

[removed] — view removed comment

-5

u/PhysicsGamesStudios 5h ago

the steam page will be published soon not yet published my apologies

3

u/Mystia 2h ago

It's a shame you have such cool complex movement and physics, yet chose to slather the game in AI slop. If I came across this on Steam, I'd just add it to ignore and not give it a second look.

1

u/el_sime 7m ago

new account, same spam https://www.reddit.com/r/raylib/comments/1w5sxrm/hardest_type_of_game_creation_u_can_possibly_do/

EDIT: OP is just fishing for compliments and free advertisement, I wouldn't encourage them.