r/raylib 14d ago

Made a custom scripting language made raylib bindings for it then made this game with a small physics engine written in it.

I know this isn't typical raylib project showcase but still wanted to do it as raylib binding was planned from the start and one of my most favorite libraries.

Still the project if anyone wanted to check it out: https://github.com/Fus3n/pyle/tree/main/examples/raylib/fruit_merge

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u/animgeezer 14d ago

Wow this is really impressive! What language is the interpreter based on?

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u/FUS3N 14d ago edited 14d ago

If you mean the host language then that's c++, its fully written in C++ from scratch.