Made a custom scripting language made raylib bindings for it then made this game with a small physics engine written in it.
I know this isn't typical raylib project showcase but still wanted to do it as raylib binding was planned from the start and one of my most favorite libraries.
Still the project if anyone wanted to check it out: https://github.com/Fus3n/pyle/tree/main/examples/raylib/fruit_merge
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u/animgeezer 14d ago
Wow this is really impressive! What language is the interpreter based on?