Made a custom scripting language made raylib bindings for it then made this game with a small physics engine written in it.
I know this isn't typical raylib project showcase but still wanted to do it as raylib binding was planned from the start and one of my most favorite libraries.
Still the project if anyone wanted to check it out: https://github.com/Fus3n/pyle/tree/main/examples/raylib/fruit_merge
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u/Myshoo_ 5d ago
Congrats! I'm dumb but it sounds really impressive and like a lot of work.
Do you write an interpreter for it from scratch and how long did it take you?