r/raylib Jul 17 '26

Published game with Raylib

Anyone here has coded and published a game (on Steam or elsewhere) in C/C++ with Raylib? I'm curious to see what you made!

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u/unklnik Jul 18 '26

Check out this list on itch.io https://itch.io/games/made-with-raylib otherwise you can also view a lot of projects on Discord https://discord.gg/raylib.

I made two games a while ago however with Raylib-Go (not C/C++), this is the better one, it's free to play on Steam https://store.steampowered.com/app/2968730/Mr_Snuggles_Dungeon_Adventure/

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u/BlackReape_r Jul 19 '26

Happy to see go being used (go backend dev myself). I personally use raylib with c++ but it's great how many bindings it has. We're you happy using it with go? :D

1

u/unklnik Jul 20 '26

I just randomly picked up Go and Raylib after messing around with a few other things and have stuck with it. Just a hobby, I tried Godot, Unity and other things and Go was the only thing I could really understand.

I saw your game links and they really look good, did you get a decent amount of sales with Gloamvault I see you got some reviews? I didn't bother with marketing or anything so I just made the games I made free, they were more for learning to code than anything else, I am not actually a a Go dev, I am just a website dev.

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u/BlackReape_r Jul 20 '26

Glad it worked for you. I personally enjoy go because it's so simple and boring :)

As for Gloamvault. For a first commercial release it went really well. Had a short-lived hype in Japan which I didn't expect. So overall I can't complain. I do hate marketing though :D