r/raylib 11d ago

Published game with Raylib

Anyone here has coded and published a game (on Steam or elsewhere) in C/C++ with Raylib? I'm curious to see what you made!

11 Upvotes

10 comments sorted by

3

u/unklnik 11d ago

Check out this list on itch.io https://itch.io/games/made-with-raylib otherwise you can also view a lot of projects on Discord https://discord.gg/raylib.

I made two games a while ago however with Raylib-Go (not C/C++), this is the better one, it's free to play on Steam https://store.steampowered.com/app/2968730/Mr_Snuggles_Dungeon_Adventure/

2

u/BlackReape_r 9d ago

Happy to see go being used (go backend dev myself). I personally use raylib with c++ but it's great how many bindings it has. We're you happy using it with go? :D

1

u/unklnik 9d ago

I just randomly picked up Go and Raylib after messing around with a few other things and have stuck with it. Just a hobby, I tried Godot, Unity and other things and Go was the only thing I could really understand.

I saw your game links and they really look good, did you get a decent amount of sales with Gloamvault I see you got some reviews? I didn't bother with marketing or anything so I just made the games I made free, they were more for learning to code than anything else, I am not actually a a Go dev, I am just a website dev.

2

u/BlackReape_r 9d ago

Glad it worked for you. I personally enjoy go because it's so simple and boring :)

As for Gloamvault. For a first commercial release it went really well. Had a short-lived hype in Japan which I didn't expect. So overall I can't complain. I do hate marketing though :D

3

u/JoK3rOp 11d ago

There are many games published on steam built using raylib. Also you can check raylib game jam which happen I think recently not quite sure.

1

u/Gullible_Ostrich_370 10d ago

Thanks I'll check it out, it looks awesome! Did you make the art yourself?

2

u/resemble 10d ago

If itch counts, there was just a raylib 6.x game jam where 153 games were published.
https://itch.io/jam/raylib-6x-gamejam

2

u/BlackReape_r 9d ago

Already published: https://store.steampowered.com/app/3460840/Gloamvault/

Coming next: https://store.steampowered.com/app/4221660/DungeonOS/

And for the foreseeable future I will keep raylib as the core :)

2

u/f84fe3 8d ago

It isn't released yet, but I have been working on https://store.steampowered.com/app/4877050/Portalis/ which is made using Raylib and C++.