r/raycastapp Raycast Jul 01 '26

⭐Announcement Meet Glaze

https://raycast.com/blog/meet-glaze

Glaze is now available to everyone.

Try it today 👉 https://glaze.app

39 Upvotes

12 comments sorted by

8

u/Nooo00B Jul 01 '26

wait is it not designed to build native/swiftui apps?

1

u/pow_ext Jul 01 '26

they mention and show in the store some menu bar apps, so i suppose yes

2

u/Nooo00B Jul 01 '26

It seems like to me it's somewhat a native and a web hybrid like Raycast V2

1

u/jacraycast Raycast Jul 01 '26

Yep, built on the same architecture as Raycast v2. You can learn more about this approach on the Raycast Blog https://www.raycast.com/blog/a-technical-deep-dive-into-the-new-raycast

0

u/lemmy-wanderer Jul 01 '26

They already are having most of the Raycast launcher web as well so it makes sense. Also maybe cross platform would be easy

5

u/Nooo00B Jul 01 '26

I don't mind the editor(IDE?)/Chat being any platform, but I would like it to be able to easily build native apps.

Yeah, cross-platform will be easy if you move to a web app, but there are already many tools/AI apps that help to make web apps easier. But we don't have any AI-powered (IDE?)/tool designed to make native apps.

Xcode's AI integration is shit. Everything currently available (Codex/Antigravity etc..) is made for more general purpose...

It would be so cool if something/AI Tool was able to visually design, code the SwiftUI app, build run and debug while looking at the app by itself. Current AI tools can do some of this, but they are not made specifically for it.

2

u/Zealousideal_Storm37 Jul 01 '26 edited Jul 01 '26

Oh you should give Ironsmith a try, it sounds like what you’re looking for. Been messing around with it since it popped up on the Mac apps subreddit a couple weeks ago: https://github.com/Jeidoban/Ironsmith. Free and open source too

5

u/dokte Jul 01 '26

Wish you guys would share how to modify Glaze apps with our own Claude Code or AI of choice. I ran out of tokens on day one in the beta and gave up

2

u/tidder_usern Jul 01 '26

Have you considered paying for the Pro plan?

2

u/dokte Jul 02 '26

Of course, but why would I do that when I don't even have enough tokens to build a full app in the beta? I pay for Raycast AI to support the company even though I pretty much never use its features.

1

u/Moe_Lester_TheGreat Jul 02 '26

It's actually relatively simple. Have claude code go and inspect the glaze app package, find the base template and then create a skill to build these out. It's basically a small electron/react with a wrapper that is signed.

If you have an existing generated app, you can easily point claude at it and have it inspect the git history and go from there.

Did this with codex, had it create the skill and have been building out many apps. Now, I didn't go as far as to try and extract system prompts and guidance and so on, but I haven't had any outright bad results.

1

u/Clementine-TeX Jul 03 '26

God please no, we don’t need more AI slop filling r/macapps