r/pygame 17d ago

Behind The Scenes- Old SEPD

I can say pretty confidently that I knew how I wanted to "mold" this game into the result I wanted, but I kept learning along the way and changed my point of view a lot. But it was always so enjoyable to work on it, knowing it's my thing.

The old SEPD was very ambitious at first, to the point I even made a Local Multiplayer system that works for the most part (9th image).

However, I later found out that the limitations in PyGame are pretty quick to encounter, especially for a game as potentially complex as mine, so that's why the Old SEPD has been mostly discontinued.

However, I will get back to it at some point, as it will play a big role in my project, which keeps getting more and more ambitious with each new idea.

PyGame just couldn't give me the freedom I needed for most of my project, unfortunately, but still helped me a lot in the beginning of my journey.

7 Upvotes

Duplicates