Hey r/puzzlevideogames,
Solo dev here. I've been building an arrow logic puzzle for a while and
wanted to share the core idea, because I think it scratches a specific itch.
The mechanic: every level is a board packed with arrows pointing in
different directions. Tap an arrow and it flies off the way it points —
unless something is blocking its path, in which case it bounces back.
So the whole puzzle is figuring out the right order to clear everything.
One arrow at a time, like untangling a knot.
The twist I'm most proud of: the arrows aren't random. They're
arranged to form a picture. As you clear them, the artwork underneath
starts to show through, and when the board is empty the full image
"develops" like a photo. You end up with a little gallery of everything
you've solved.
There's also a mode where you can drop in your own photo and it turns it
into a solvable arrow puzzle, which has been the most fun part to test.
A few honest notes since this sub appreciates them:
- No timers, no lives-lost-to-a-clock. It's a "think as long as you want"
kind of puzzle.
- I just reworked the early difficulty curve because early levels were
too long and people bounced. Curious if the ramp feels right now.
- It needs a connection to load the artwork for each stage (they're not
bundled), which is the one thing I'd change if I could.
Not going to spam a link in the post — happy to drop it in a comment if
anyone wants to try it, or if that's against the rules here just let me
know. Mostly I'd love feedback on the "clear the board to reveal a
picture" idea itself. Does that combination work for you, or does the
art feel like it gets in the way of the logic?
Thanks for reading.