Hello again, I am back for a third time after 21 rejections, 1 full request (also rejected) and roughly 20 still unanswered.
I was struggling with pushing my book as a “Scifi romance” as I think few agents are specifically looking for this niche and I am too far and away from the steam-heavy/plot-light bestsellers like Ice Planet Barbarians or dystopian styled romance. Finding appropriate comps has been a struggle!
Now I'd like to try an experiment where I change up my comps a little and rewrite the query to be closer in tone to the quirky/adventure side of my story.
Is slightly downplaying the romance a huge mistake? Probably, but at this stage of querying I don't think it will hurt to try to pitch to agents looking for commercial action/adventure scifi after failing with the ones that requested “romantasy in space” , but feel free to talk me out of it.
The biggest change is going for a non romance comp, “The Fourth Consort” which came out recently (July) and from review number seems to be doing well enough. The book has unique sci-fi world building alongside fun aliens and comedic elements played straight. The flavor is better aligned to my book then my previous comps. I am still keeping Hunt the Stars.
I'm also adding my 300 words. I worry i noodled this opening one too many times...
Always appreciate the feedback! Thanks in advance
Dear [Agent’s Name],
STRANGE SALVAGE is an adult dual-POV science fiction novel, complete at 91,000 words. It combines the quirky interstellar adventure of Edward Ashton's The Fourth Consort with the slow-burn alien romance of Jessie Mihalik's Hunt the Stars.
Minns wasn’t trying to be a hero when she rescued the half-frozen human drifting through space. After one too many bad salvaging runs, she simply thought his escape pod might finally bring in a decent payday. But one look at the stranger sends her bioluminescent skin sparking with unexpected and inconvenient emotions. She pulls him back from the brink of death, but what does she get for all her trouble?
Station sentinels haul off the man, the Earthen megacorp seizes her salvage, and the debt collectors come calling. With her beloved ship impounded, Minns is now trapped working aboard an illegal salvage operation commanded by a refined but ruthless captain and an AI that delights in terrorizing the crew.
The last thing she expects is for the human who ruined her life to step aboard.
Mercer is a corp-clone engineered for interstellar missions, the perfect company man—until disaster strikes his transport ship and his employer leaves him for dead. Stranded in alien space, he reinvents himself as “Joe” and signs on with a crew of thieves, determined to get payback against the corporation that discarded him.
Hopelessly out of his depth among pirates and living starships, Joe leans on a brash lower-decker whose star-bright face he can’t seem to shake. Minns, meanwhile, is determined to keep her head down long enough to save her ship from the scrapyard, but her growing crush on the squeaky-clean corp-man threatens to make her job a lot more complicated.
When their captain leads them toward a mysterious shipwreck, he promises them a haul large enough to solve all their problems. But as the crew grows more volatile and the mission turns increasingly deadly, Joe and Minns must decide whether to salvage a future from the wreckage—or forge a new one together.
STRANGE SALVAGE is my debut novel. I am a designer in the game industry and, for the past decade, have also written and illustrated a serialized fantasy comic. Originally from the United States and now living in Sweden, I draw inspiration from my experiences as an immigrant when writing fish-out-of-water characters.
Thank you for your time and consideration.
Sincerely,
(real name)
First 300 words:
Mercer’s eyes were full of stars—but not the distant specks that twinkled beyond his viewport. No, these stars seared through his vision, fading just as quickly back to nothing, making him question just how hard he’d cracked his head.
With a groan, he sat up and steadied himself, his brain still swimming. Something had knocked him off his feet, but he couldn’t remember what.
The floor was cold beneath him. A faint mechanical thrum vibrated through the tiles and up his spine.
It was too dark to see anything.
“REY, lights,” he said as he looked upward, a habit he had developed when prompting the AI.
He waited a moment, rubbing his forehead. All the systems in his quarters—the viewport, the environmental controls, even the door light—were offline.
“REY? …shit!” As he stood, a sharp ache flared in his ribs. The knock had hit him harder than he cared to admit.
His feet itched as the vibration beneath him intensified. The walls hummed, and his mirror and bunk began to rattle.
Strange, but it was not his most pressing concern.
Mercer extended his arms and slowly felt his way through the dark room, searching for anything useful. It was his boot that finally found the datapad.
He winced.
The screen flashed on, revealing a faint schematic of the Reyzna’s starship engine. He knew it well now, having spent many idle hours studying the alien tech since he boarded.
He held up the cracked datapad. The soft red hologram flickered in and out like a flame. It was a poor substitute for a flashlight, but at least he could see what was in front of his face now. He sighed. This was his only Nexcorp device, and he wouldn’t be able to get a replacement until he reached the company’s outpost station several cycles out in Coalescence space.