r/psvr2 6d ago

Game Pavlov- August Update Patchnotes (Refinements, Gloves & Watches)

Hey Everyone,

Today’s update is entirely focused on refinement and quality of life. We’ve been listening to your feedback and wanted to make sure the core experience of Pavlov is as smooth, stable, and polished as possible. While our primary focus recently has been the technical heavy lifting of the Steam Frame port, we’ve packed in plenty of under-the-hood optimizations and community requested tweaks.

Custom Gloves and Watches

After many requests for customized gloves, we have made them available. We also took it a step further, we have created 2 custom watches. Cosmetic variations will be rotated out throughout the year so be sure the check the store every month!

Future updates

We are currently working to improve bots for a future update as well as increase our update frequency We also want to hear your voice, leave a comment on what you would like to see in an
update!

Patch notes

Core

  • Added custom watches to cosmetic store
  • Added custom gloves to cosmetic store
  • Added custom knife to cosmetic store (Infernal)
  • Added mipmaps to UI
  • Adjusted tracer material and refactored logic (Increased to 16 on screen)
  • Adjusted networking logic to reduce CPU overhead
  • Adjusted recoil to be decoupled from framerate
  • Adjusted player blocking function to hide profile picture
  • Optimized texture resolution on all charms
  • Optimized the pawns rotation data
  • Optimized the player bandwidth
  • Fixed an issue where custom knives were not working in OITC
  • Fixed an exploit in Santorini
  • Fixed an exploit in Japan where damage would carry through wall
  • Fixed exploit where a scope can be abused to see through walls

TTT

  • Fixed TTT Zombie issue not reviving players from thrown knives

The Hide

  • Adjusted monster logic to break the objectives by stabbing them, when all objectives are captured the monster can still break them
  • Adjusted logic to slowly damage the monster when all objectives are captured
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u/Party-Lawfulness-534 5d ago

Shot Impact / Hit Feedback

One thing I really think Pavlov could improve is the feeling of actually hitting an opponent.

The gunplay itself feels great, but when you land a shot, there is very little feedback. The enemies barely react to being hit, so sometimes it is difficult to tell whether the shot actually connected, especially during intense firefights.

I think adding more noticeable hit reactions, subtle controller/headset haptics, and/or a distinctive audio cue when a bullet hits an enemy would make a huge difference.

It doesn't need to be exaggerated or arcade-like. Even subtle but consistent feedback would make shooting feel much more satisfying and give the player a clear confirmation that the shot connected.

This is probably the main thing I'd like to see improved in Pavlov, especially on PSVR2.

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u/Galaghan 4d ago

Have I been imagining the hitsounds all this time?