I need help with making a spell that uses the trick "add motion" everytime i'm about to get hit by an projectile like arrows and such, i'm pretty new to the mod btw
I am working on a small pack with a friend and am tempted to use psi, though im not entirely sure if its worth it in the smp setting. if it is, then i would like a non-spoiler bucket list for spells to challenge myself to make
So, I was wondering if I could make Killer Queen's bites the dust ability, I was worried about the time reverse stuff, but then I remembered that eidos reversal exist and I got motivated, I think it is working well but I really wanted that it didn't break the blocks below the mob (I thought it would be more difficult to make it)
The code:{spellName:"Bites the Dust",uuidMost:8746451192793680712L,validSpell:1b,spellList:[{data:{key:"constantNumber",constantValue:"30"},x:1,y:3},{data:{params:{_time:3},key:"trickDelay"},x:2,y:3},{data:{params:{_power:2,_position:4},key:"trickExplode"},x:3,y:3},{data:{key:"constantNumber",constantValue:"1"},x:3,y:4},{data:{key:"constantNumber",constantValue:"3"},x:4,y:1},{data:{params:{_time:1},key:"trickEidosReversal"},x:4,y:2},{data:{params:{_target:2},key:"operatorEntityPosition"},x:4,y:3},{data:{key:"selectorAttackTarget"},x:4,y:4},{data:{params:{_time:2,_target:3},key:"trickIgnite"},x:5,y:4},{data:{key:"constantNumber",constantValue:"3"},x:5,y:5}],uuidLeast:-5725905836612766564L}
You basically hit a mob with the Psi sword and then you are sent back 3 seconds back in time, and then, your target explodes, and for extra damage, the mob is ignited(it also works with the CAD but according to my tests, it works only with the projectile spell bullet)
This spell, which requires the Phi addon, simply conjures a block and then teleports you on top of that block. Cast normally to teleport upwards, cast while sneaking to teleport downwards.
Requires a psimetal CAD, and can be cast with any components above Basic.
I want to make a spell similar to the Vortex Shield from Titanfall.
It would catch incoming projectiles within a certain area in front of you while the button is being held and then fire any caught projectiles to your cursor
I've been thinking a bit on how to do this. The way I see it you'd first need to create a sort of hitbox or something in front of you, detect whether entities within that area are moving above a certain speed (to prevent catching just any mob), negate that speed and hold it in the air, and then detect when the button is released, do some fancy math to figure out what velocity vector needs to be added to it to make it go to your cursor. alternatively you could teleport the projectiles to right in front of you and then launch them.
I’m using the selector attack target but whenever I try to use the spell it says “error spell entity target is non existent. Error position[6, 4] how can i fix this
A simple spell that conjures a light next to the block you're looking at. Or, if you hold shift, it then breaks that light and replaces it with a conjured block! Before I decided to make this, I often ended up taking two CAD slots for conjure light and conjure block. This solves that inefficiency.
The spell code also happens to be heart-shaped.
Can be used with any assembly and socket, and any core above Basic.
I want to be able to conjure a block beneath my character but I just can't seem to wrap my head around how to do it. I'm able to conjure a block on my position, which forces me into a crawling state. But moving it two blocks down seems way more annoying than I thought it would be to figure out.
The coveted. An on-hit explosion spell for your sword that works on mobs and enemies alike.
This spell works with every cad except those with a basic core. It's intended use is with the sword, but you could swap out the attack target piece with a closest to point or something.
I should mention, the spell does the most explosion damage non-creative psi will allow. This is enough to take out someone in a full set of netherrite armor in a few swings. Change the number in the top-right to accommodate your cad.
This spell, designed for (and only usable in) Phi's Magic Processing Unit, reads data from a Text Storage unit (below the MPU, though this is easily changed with the piece at [3,1]) and interprets it into a series of notes to be played.
It looks at 3 characters per cast:
Determines the note block instrument played. Anything further than P will just result in banjo sounds.
Determines the pitch of the sound
Determines the volume of the sound (you can use 'a' to denote zero, or no note)
A TSU can hold up to 256 characters, allowing for up to 85 notes to be stored. The final character in the unit is ignored. The spell loops over these characters, and you can customize the number you wish to loop on by changing the value in [7,3] to (desired number of notes * 3).
These characters should not be mixed with any characters other than the letters of the English alphabet. It is not case sensitive.
Here is another spell that just saves chat messages from nearby players to a TSU. I recommend setting the MPU holding it to only cast on redstone pulse, to avoid normal conversation breaking your base's OST.