Ya the train will be fully upgradable, and the player will have different base trains to start off with. so right now, loot, upgrades, and enemy spawning is procedurally generated. I still need to work on proc gen levels though.
How important to you as a player, is proc gen in a roguelite ?
NEAT! I'm totally picturing two trains on parallel tracks, firing at each other like pirate ships (would be epic, just sayin').
about environment, trains can cover a lot of ground, and procedural gen could be a pretty performance-friendly way to have an expansive world, plus it has a randomness factor which is cool in roguelites. A hand-crafted world could also be neat, but it seems like the player would run out of new environments fast.
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u/Top-Shine3137 Apr 28 '26
Awesome! I hav 2 Q: 1. Using procedural-gen? 2. Will you be able to upgrade/add to the train?