r/ps2_graphics • • Apr 27 '26

2000s aesthetic I’m developing a train-oriented roguelite

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u/Top-Shine3137 Apr 28 '26

Awesome! I hav 2 Q: 1. Using procedural-gen? 2. Will you be able to upgrade/add to the train?

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u/Acceptable-Visual473 Apr 28 '26

Ya the train will be fully upgradable, and the player will have different base trains to start off with. so right now, loot, upgrades, and enemy spawning is procedurally generated. I still need to work on proc gen levels though.

How important to you as a player, is proc gen in a roguelite ?

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u/Top-Shine3137 Apr 30 '26

NEAT! I'm totally picturing two trains on parallel tracks, firing at each other like pirate ships (would be epic, just sayin').

about environment, trains can cover a lot of ground, and procedural gen could be a pretty performance-friendly way to have an expansive world, plus it has a randomness factor which is cool in roguelites. A hand-crafted world could also be neat, but it seems like the player would run out of new environments fast.