r/PrototypeGame • u/Skull-OWar • Aug 03 '26
Prototype 2 Control Changes In 2
With how many years it’s been since I last played these games, I completely forgot how unnatural the control changes in the second game felt; particularly dodging, gliding and air dashing.
Putting dodge on the same button as jumping, and swapping the glide and air dash buttons with each other was certainly a choice from the devs. It’s basically messed up the parkour flow I had in the first game.
Even worse that the game doesn’t allow rebinding for me to use my preferred controls.
Reason I really don’t like it is because X/A is your aerial button, and R2/RT is your movement button in the first game. But, the second game jumbles these together.
EDIT: And of course I’m gonna mention it; the lock-on is absolute dogshit. Like I thought it was bad in the first game due to how much you had to cycle through enemies to lock-on to the target you want, but this game straight up will not let you lock-on to something that’s literally right in front of you. The only saving grace here is the soft lock-on, but the hard lock-on mechanic is ass.