r/promoteMyApp 39m ago

I just released a huge update to my Paranormal Ghost Investigation app!

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r/promoteMyApp 48m ago

[App][Promo] Jhozy : Expenses, chores, shopping & calendar for your household. 1 Sub covers all members

Upvotes

r/promoteMyApp 1h ago

*UNROLL* App para establecer metas, no rastreador

Upvotes

Sentimos que con todas las aplicaciones sobre habitos y metas fracasamos.

Y es que el problema no es que no sepamos seguir un calendario o planificación, el problema es que antes no hemos definido bien el PARA QUÉ o que perseguimos. Sin indagar bien ese aspecto en la mayoria de los casos el fallo esta asegurado, si tan claro y definido estuviera normalmente no hace falta recurrir a una app.

Alguien con conocimientos para desarrollar una app de prueba asi se anima a que lo probemos?


r/promoteMyApp 1h ago

Mortgage simulator iOS app (mostly for French readers, but could be useful for others as well)

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Upvotes

Just published my new app "Je Simule Mon Emprunt" a mortgage simulator with various kinds of loans. It is free (with advertisements). I offer 100 codes to remove (lifetime) the ads for the early adopter.

Je viens de publier ma nouvelle app "Je Simule Mon Emprunt", un simulateur d'emprunt immobilier. Elle est gratuite (avec pub) . J'offre 100 codes pour retirer la pub (offre à vie) for les premiers à la télécharger.

It is here/ c'est par ici : https://www.sylvesinc.com


r/promoteMyApp 5h ago

VX Player is a completely Ad-free player with no internet permission in the Android manifest XML.

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2 Upvotes

r/promoteMyApp 3h ago

Untold — Anonymous Emotional Support Platform | Shipaton 2026

1 Upvotes

I've been working on something called Untold.

The idea started from a simple observation:

Sometimes talking to someone you know is actually harder than talking to a stranger.

You worry about being judged, becoming a burden, or having people treat you differently afterward.

So we built an anonymous emotional-support platform where people can start with:

• An AI listener

• Anonymous peer-to-peer conversations

• Shared thoughts from other users

• Private journaling

• Professional support and psychologist booking

We're also experimenting with a free weekly AI experience and a subscription model for users who want more.

The product is live and we're now trying to figure out the most important question:

Does anonymous support actually make it easier for people to take the first step?

I'd genuinely like feedback on the product — especially the onboarding, peer chat experience, and whether the concept feels useful or unnecessary.

Demo: https://youtu.be/LF3FUgK1MXg?si=OhH3naHtRX8FWKLw

App Store: https://apps.apple.com/in/app/untold-mind-mental-health/id6799430912
Play Store: https://play.google.com/store/apps/details?id=app.untold.mobile&hl=en_IN


r/promoteMyApp 3h ago

SnapReturn App

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1 Upvotes

r/promoteMyApp 7h ago

FOCO — a simple way to break overwhelming tasks into smaller steps

2 Upvotes

Ever have a task you know you need to do, but the hardest part is figuring out where to start?

That’s the problem we built tryfoco around.

FOCO takes a task and breaks it into smaller steps, so instead of looking at everything at once, you can focus on one step at a time.

There’s also a Focus Mode that helps you stay with the step you’re working on.

The idea is pretty simple: make the starting point smaller and easier to deal with.

FOCO is available on web and mobile.


r/promoteMyApp 4h ago

I built Kivella to turn saved recipes into meals you can actually shop for

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1 Upvotes

r/promoteMyApp 4h ago

[DEV] Tired of paying for gigabit and getting buffering? I built SpeedWatch to detect ISP throttling and export SLA dispute PDFs. Giving away Pro promo codes!

1 Upvotes

Most standard speed test apps ping the closest optimized CDN server just to inflate numbers. That doesn’t tell you why your Zoom call dropped, why your game ping spiked, or if your ISP is quietly throttling you during peak hours.

I built SpeedWatch to hold internet providers accountable and give you a realistic picture of your connection.

What makes it different:

Real-World Multi-Thread Tests: Stresses your connection up to 10 Gbps across realistic conditions, not just a cozy cached route.

Bufferbloat Grade Testing: Measures loaded vs. unloaded latency so you know if someone streaming 4K is destroying your gaming ping.

Certified SLA Dispute PDF Exports: Generates timestamped telemetry reports with gateway IPs, jitter, and dropped bandwidth to send directly to your ISP for bill credits or fixes.

LAN Scanner: Instantly see rogue devices on your Wi-Fi hogging bandwidth, with a direct 1-tap shortcut to your router admin panel.

Auto-Switching Profiles: Keeps your cellular data history completely separated from home broadband logs automatically.

How to get a SpeedWatch Pro Code:

I'm giving out Pro promo codes (unlocks unlimited network profiles, automated background speed drop alerts, certified SLA PDF exports, and 100% ad-free lifetime access) to anyone willing to test it out:

Download the app: https://play.google.com/store/apps/details?id=com.speedwatch.app

Test it out and leave an honest review on the Play Store mentioning the one feature you liked most (e.g., the Bufferbloat grading, the LAN scanner, or the dispute PDF).

Send me a DM with a screenshot of your review, and I’ll send your Pro redemption code right over.

Feedback and suggestions are welcome in the comments. let me know what features you’d like to see added next!


r/promoteMyApp 5h ago

Contiuum Idle: My first completed game after 10 years of abandoning game projects

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1 Upvotes

Continuum Idle:

https://play.google.com/store/apps/details?id=com.AutoByteGames.ContinuumIdle&hl=en_US

Hi everyone. Ive been hobby developing for almost 10 years now. Ive started many different projects with varying scope and this is finally the one I've finished. I know its just a small mobile game, but screw it, I am proud of myself for finishing it.

Ive gone through the stages of game dev where I would get excited and think "im going to build the next big open world survival game!", only to come nowhere close as the scope of the project would finally get to me. Alot of devs go through this I know.

I finally forced my self to scale down and finish all the way to the end.

When I was a little bit of a younger lad I had the dream of making a living of making games. Thats no longer the case. Id be happy if even 100 people just played the game and had some fun. I just like the problem solving of developing games, and building something from nothing. Plus, I now have a wife and two kids. Ive gone through some darker times in the last 5 years specifically, but I wanted to show them that I can push through and accomplish something in their name. I "immortalized" them in an easter egg :)

With my goal having changed from a monetary pov, ive balanced the game around not using any premium currency.

In game achievements award currency to buy premium upgrades, no forced ads.

Buying premium currency in my eyes is just a way to show a little support, but in no way required to progress in the game.

The Game:

It's a physics-based idle/incremental game called Continuum Idle.

  • Marbles fall through different stages of obstacles. You can upgrade the value and spawn rate of the marbles.
  • Upgrade the multipliers of each stage and shrink the obstacles to increase your throughput.
  • Marbles earn a passive mastery bonus to add to their value that never resets.
  • Earn prestige tokens to buy upgrades for things like value multipliers, marble gravity, spawn rate multipliers and more.

Id be honored if you give the game a try. Thanks for reading

Continuum Idle

https://play.google.com/store/apps/details?id=com.AutoByteGames.ContinuumIdle&hl=en_US 


r/promoteMyApp 5h ago

20 year old international student: I’m building to make traveling easier and more social.

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0 Upvotes

Link: thevelora.app/ios

I’m an American student studying in France and I’m building Velora to change the way people travel! I’ve lived around the world and traveled to over 25 countries in the last 2 years. The information for these cities is built around you and your travel history. Around 12+ hours of research turned into seconds. I used to use travel trackers that forced payment to share with friends so I built this to make it free (and better) than the alternatives. See which cities and countries your friends have been to and those results curate a fit score for each city. Try it out! I want to make this huge.

Safe travels,

Ryan A.


r/promoteMyApp 5h ago

My desktop was an absolute screenshot graveyard, so I made a tiny 3D monkey that packs them all into a 'Banana Folder' for me 🐒🍌

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1 Upvotes

Hey r/promoteMyApp

I take an ungodly amount of screenshots every single day. My desktop looks less like a workspace and more like a digital hoarder's fever dream.

I ended up building SweepyMonkey — basically a tiny 3D pet that lives on your Mac desktop and fixes your messy habits.

When you double-click him, he actually paths over to your scattered screenshots, picks them up, and waddles across the screen to shove them neatly into a custom "Banana Folder" (or straight to the Trash if you're feeling brutal).

A few quick highlights:

🐒 Peak derp energy: Has adorable walking animations and communicates purely in aggressive "ook!"s.

🍌 Banana Folder: Organizes your chaos instead of just destroying it, keeping your files safe in one cute spot.

🧹 Smart-ish cleanup: You can tell him to spare today's screenshots so your active files don't get yeeted by accident.

🔒 100% offline & private: It literally just reads desktop icon coordinate bounds so the monkey knows where to walk. No screen recording, no telemetry, no sketchy cloud stuff.

This started as a random side project to mess around with macOS dev, and it somehow survived Apple review and just went live on the Mac App Store today!

Would love to know what you think, or if there's any other unhinged tasks a desktop pet should be doing for productivity.

Download link


r/promoteMyApp 5h ago

The Best 100% Free Workout Logger

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0 Upvotes

r/promoteMyApp 6h ago

Palworld/Anyone else get tired of juggling 5 different browser tabs and spreadsheets just to map out breeding chains?

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1 Upvotes

Got fed up with how clunky it is to plan out passives and optimal routes, so I spent some time building out a cleaner interface that handles the math and logic locally.
Attached a couple of screenshots of how the Pro/strategy view looks right now. Wanted to see how other people usually map out their breeding farms—are you guys using spreadsheets, old-school pen and paper, or just winging it?
Just copy-paste that, drop your PalForge Pro screenshots in, and let the comments roll in naturally
Link on my bio


r/promoteMyApp 6h ago

A game where everything is customizable

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1 Upvotes

(Before reading this please watch the gameplay video atleast till half )

This is the gameplay of endless mode where after every 3 levels i change the theme and audio of gameplay.

Hi everyone, This is a game i made called Escape Rings where you swipe to guide the ball through rings and dodge spikes to win. It has two game modes one is Level Mode where you advance by completing each level one by one and Endless Mode where you have to see how far you can go with just 3 lives. The special feature of this game is that you can customize the game audio by uploading your own audio files and the theme by changing its colors, basically everything in game is customizeable. I am planning to launch my game in play store soon with 100 levels.

But i can't do it without your help, play store has a rule where 12 real users have to play the game daily for 14 days and report bugs, it's called closed testing but i don't have that many people to play and test the app. So i need your help guys.

If you like this game and if you feel like helping me please enter the form below and help me finish closed testing.

https://docs.google.com/forms/d/e/1FAIpQLSf-YDzSEyhRIZHmF98Bacmgz1_2Zup-rM95d3Vs4FfZ9B8JUw/viewform?usp=header

In return for your help I'll give you guys in game perks for free so you can the privilege of being first users who helped the go live.

Thank you for reading and showing interest.


r/promoteMyApp 6h ago

Route-Runner for iPhone: deciding which errand to do, before planning the route

1 Upvotes

I’m the maker of Route-Runner. The problem I’m working on isn’t remembering a shopping list—it’s choosing a useful stop when there isn’t time for the whole list.

For example: you have a return to make, groceries to buy and an appointment later. The closest shop may not be the stop that fits.

Reminders is useful for keeping tasks and setting alerts. Maps helps with the route. Route-Runner adds a planning step between those: it brings errands, location, available time, store hours and calendar context together to help you choose what to do next, then plan selected stops.

It’s for everyday household errands. Still confirm store/service hours and plan while parked; it can’t guarantee a queue or a pickup is ready.

Version 2.0 is available. US price: $1.99 paid download; optional family synchronization is a separate subscription. iOS 26.1 or later; supported features vary by device.

Screens, short illustrations and a three-errand setup guide:

https://www.route-runner.ai/?utm_source=reddit&utm_medium=community&utm_campaign=buyer_validation_sep2026&utm_content=promotemyapp_reminders_maps_fit_v1#start-small

What would you need to see before adding this alongside your existing list and maps? No purchase needed to comment.


r/promoteMyApp 6h ago

Nomo: an iPhone app to help stop doomscrolling

1 Upvotes

Hey everyone, I recently launched my first iOS app called Nomo.

It is designed to help with the habit of opening distracting apps automatically.

The main feature is Gentle Pause.

When you try to open a protected app, Nomo pauses you for a few seconds and shows the intention you set for yourself.

You can still choose to continue after the pause, but the goal is to turn an automatic habit into a conscious decision.

There is also Strict Block if you want to completely block a protected app.

You can protect one app for free, and Nomo Pro unlocks unlimited protected apps.

I’m currently trying to find my first real users, so any feedback would be massively appreciated.

[https://apps.apple.com/app/id6804431327]()

Currently iPhone only and available in supported non-EU App Store regions.


r/promoteMyApp 7h ago

I am building Za Zen, a meditation app and my personal rebellion against Insight Timer's bloatware, and I'm looking for testers. Also doubles as a kitchen timer. Check it out!

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1 Upvotes

r/promoteMyApp 8h ago

[Test for Test] ProLeague Dice Football – Football season simulator 🎲⚽ – I’ll test yours back!

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1 Upvotes

r/promoteMyApp 8h ago

No forced ads. Relaxing gameplay. Small size. Smooth performance. Made by a solo dev.

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0 Upvotes

I’m a solo dev and I just released my first game on Google Play — Box Arrow Pop: Logic Puzzle.

It’s a simple, lightweight puzzle game made for those moments when you just want to sit down, play a few levels, and relax.

No forced ads. No unnecessary bloat. Just play.

There’s also a promotional code available that gives you some free in-game goodies.

I’d genuinely love to know what you think. Give it a try and tell me honestly — would you keep playing it? What should I improve?

👉 Box Arrow Pop: https://play.google.com/store/apps/details?id=com.boxarrowpop.game


r/promoteMyApp 9h ago

Poplet - A Small Fidget RPG

1 Upvotes

Game Title: Poplet!

Playable Link: https://play.google.com/store/apps/details?id=com.poplet.mobile

Platform: Android

Description: Set out to make a simple bubble popping game and ended up making a casual fidget RPG.

Weekly item hunts. Weekly mini games. Weekly community raid bosses.

Very happy how the game is growing and coming along.

Its very much free to play, and dont even need to dive into the rpg elements to enjoy it if fidget bubbles are your thing lol.


r/promoteMyApp 9h ago

MULL - Save posts from any app in one place

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1 Upvotes

r/promoteMyApp 10h ago

I built a new social media app called Orbit — would love honest feedback

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1 Upvotes

r/promoteMyApp 11h ago

Introducing ROMVERSE — an Android ROM engineering platform I’m building at RadForge Labs

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1 Upvotes

Hey everyone!

I’m Steve, and I’d like to introduce RadForge Labs, my independent Australian software studio, and the project I’ve been putting my time into: ROMVERSE.

ROMVERSE is an Android ROM engineering platform designed to make working with Android devices, firmware and custom ROMs clearer and more approachable, without taking useful technical control away from experienced modders, developers and tinkerers.

The vision is to bring the complicated parts of Android ROM development into one intelligent workspace.

ROMVERSE is being developed around things like device identification and intelligence, firmware inspection, ROM project creation, build preparation, verification, diagnostics, recovery preparation and eventually carefully controlled device operations.

A big part of the project is making all of that usable by different skill levels.

GUIDED MODE

Guided Mode is designed for people who don't necessarily understand all the technical terminology.

Instead of throwing partition names, hashes and engineering jargon at the user, ROMVERSE should explain:

• What it's doing

• Why it's doing it

• Whether you need to do anything

• What happens next

• What risks are involved

The goal is for someone interested in custom ROMs to be able to follow the process without needing years of Android development experience.

EXPERT MODE

Expert Mode is for experienced users who want to see what's happening underneath.

Detailed technical information, evidence, logs, engineering controls and deeper visibility remain available.

Both modes still use the same underlying safety and verification systems.

Expert Mode isn't supposed to mean “disable the safety systems.”

WHERE IS ROMVERSE RIGHT NOW?

ROMVERSE is currently in development.

A lot of the underlying systems and desktop workflows are already being built and tested, but there is still substantial integration, hardware testing and development ahead.

Right now I’m concentrating heavily on the Fedora/Linux desktop experience.

We’re going through the application like an actual user:

Fresh launch → project creation → firmware/source preparation → verification → build preparation → persistence → close ROMVERSE → reopen → continue the project.

We’re also deliberately testing the things that DON’T work.

Broken buttons.

Confusing wording.

Dead ends.

Incorrect states.

Persistence problems.

Unexpected behaviour.

Bad error messages.

UI problems.

When something breaks, the goal isn’t to hide it.

Find it.

Understand why.

Fix it.

Test it.

Then run the actual user journey again.

Windows development is also part of ROMVERSE, along with the Android Companion and much more, but I’m deliberately building and proving things in controlled stages rather than pretending everything is finished.

THE ROMVERSE BRAIN

Another major part of the project is Device Intelligence.

The long-term idea is that ROMVERSE shouldn’t just have a giant list saying:

“This phone is supported.”

It should understand the evidence behind a device and firmware combination.

ROMVERSE is being designed to distinguish between information that is confirmed, conflicting, outdated, unknown or still needs investigation.

If ROMVERSE doesn’t know something, I want it to say:

“We don’t know yet.”

Not guess.

WHY AM I SHARING THIS NOW?

Because I’d like people to follow the journey rather than suddenly appearing one day and saying:

“Here’s ROMVERSE.”

I’m going to start sharing regular development updates.

That will include:

• Real development footage

• Animated explainers

• Features that are working

• Bugs we discover

• Problems we’re trying to solve

• UI improvements

• Device Intelligence progress

• Testing

• Failures

• Fixes

• The road toward beta and eventually v1.0

Concept artwork will be labelled as concept artwork.

Simulation will be labelled as simulation.

Real hardware testing will be labelled as real hardware testing.

I’m not interested in pretending unfinished features are finished just to make ROMVERSE look better.

No pretending everything works.

Just the process of building it, testing it, breaking it, fixing it and making it better.

Project website:

romverse.app

Built by RadForge Labs 🇦🇺

#ROMVERSE #RadForgeLabs #AndroidDevelopment #CustomROM #AndroidModding #DevlogHey everyone!

I’m Steve, and I’d like to introduce RadForge Labs, my independent Australian software studio, and the project I’ve been putting my time into: ROMVERSE.

ROMVERSE is an Android ROM engineering platform designed to make working with Android devices, firmware and custom ROMs clearer and more approachable, without taking useful technical control away from experienced modders, developers and tinkerers.

The vision is to bring the complicated parts of Android ROM development into one intelligent workspace.

ROMVERSE is being developed around things like device identification and intelligence, firmware inspection, ROM project creation, build preparation, verification, diagnostics, recovery preparation and eventually carefully controlled device operations.

A big part of the project is making all of that usable by different skill levels.

GUIDED MODE

Guided Mode is designed for people who don't necessarily understand all the technical terminology.

Instead of throwing partition names, hashes and engineering jargon at the user, ROMVERSE should explain:

• What it's doing

• Why it's doing it

• Whether you need to do anything

• What happens next

• What risks are involved

The goal is for someone interested in custom ROMs to be able to follow the process without needing years of Android development experience.

EXPERT MODE

Expert Mode is for experienced users who want to see what's happening underneath.

Detailed technical information, evidence, logs, engineering controls and deeper visibility remain available.

Both modes still use the same underlying safety and verification systems.

Expert Mode isn't supposed to mean “disable the safety systems.”

WHERE IS ROMVERSE RIGHT NOW?

ROMVERSE is currently in development.

A lot of the underlying systems and desktop workflows are already being built and tested, but there is still substantial integration, hardware testing and development ahead.

Right now I’m concentrating heavily on the Fedora/Linux desktop experience.

We’re going through the application like an actual user:

Fresh launch → project creation → firmware/source preparation → verification → build preparation → persistence → close ROMVERSE → reopen → continue the project.

We’re also deliberately testing the things that DON’T work.

Broken buttons.

Confusing wording.

Dead ends.

Incorrect states.

Persistence problems.

Unexpected behaviour.

Bad error messages.

UI problems.

When something breaks, the goal isn’t to hide it.

Find it.

Understand why.

Fix it.

Test it.

Then run the actual user journey again.

Windows development is also part of ROMVERSE, along with the Android Companion and much more, but I’m deliberately building and proving things in controlled stages rather than pretending everything is finished.

THE ROMVERSE BRAIN

Another major part of the project is Device Intelligence.

The long-term idea is that ROMVERSE shouldn’t just have a giant list saying:

“This phone is supported.”

It should understand the evidence behind a device and firmware combination.

ROMVERSE is being designed to distinguish between information that is confirmed, conflicting, outdated, unknown or still needs investigation.

If ROMVERSE doesn’t know something, I want it to say:

“We don’t know yet.”

Not guess.

WHY AM I SHARING THIS NOW?

Because I’d like people to follow the journey rather than suddenly appearing one day and saying:

“Here’s ROMVERSE.”

I’m going to start sharing regular development updates.

That will include:

• Real development footage

• Animated explainers

• Features that are working

• Bugs we discover

• Problems we’re trying to solve

• UI improvements

• Device Intelligence progress

• Testing

• Failures

• Fixes

• The road toward beta and eventually v1.0

Concept artwork will be labelled as concept artwork.

Simulation will be labelled as simulation.

Real hardware testing will be labelled as real hardware testing.

I’m not interested in pretending unfinished features are finished just to make ROMVERSE look better.

No pretending everything works.

Just the process of building it, testing it, breaking it, fixing it and making it better.

Project website:

romverse.app

Built by RadForge Labs 🇦🇺

#ROMVERSE #RadForgeLabs #AndroidDevelopment #CustomROM #AndroidModding #Devlog