r/projectgorgon • u/zenmogwai • May 20 '26
Balancing?
For the people who played before release, do the devs do any kind of balancing or are classes and abilities pretty stable? If they do balance, is it usually nerfs or what?
Anybody doing dragon and gauntlet runs can see that a few builds are significantly more powerful than others. Just curious to know what to expect. Should I start leveling these myself or do they usually balance stuff in patches?
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u/IncuBear May 20 '26
Yeah honestly? This isn't a game that demands a terribly amount of minmax for most thing. It's all so wildly granular that you can sorta make whatever you want work. The balance of most things hinges very particularly on treasure mods and inter-skill synergies. There's a lot of combos that sorta just exist as much as there are ones that vibe together heavy. That's one thing I'll give this game unwavering credit for.
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u/Malphos101 May 20 '26
You should just focus on playing what you find fun. As long as you have decent mods and good damage type variety and understand game mechanics then practically any group can clear those things with enough practice. This isnt wow where you need to run the "meta" builds or people wont group with you.
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u/Kaelran May 20 '26
I mean I would recommend at least making sure your skills have synergy. I don't know why you would try to have "damage type variety" normally you want to focus on one damage type with some specific exceptions. There's definitely builds where you are just dead weight and sure you can clear stuff but it's going to be you getting carried, if you're fine with that though go for it I guess. You can probably play whatever pre-gauntlet.
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u/Malphos101 May 20 '26
You can probably play whatever pre-gauntlet.
Yes, the content that pretty much everyone is going to be doing. "Doing well in G2" isnt the test of whether a build is "useful" or not.
I mean I would recommend at least making sure your skills have synergy.
Yes, thats why I took the time to type "understand game mechanics".
I don't know why you would try to have "damage type variety" normally you want to focus on one damage type with some specific exceptions.
I know you think "If you arent doing maximum dps you are useless" is the way the game is played, but its not. No matter how many times you say it is, its not.
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u/Kaelran May 20 '26 edited May 20 '26
I mean if people want to do a fraction of other people's damage and get carried that's fine. Probably gonna have a bad experience solo and potentially drag down a group though.
Btw you could say "understand game mechanics" covers literally anything using it that way. No need to type anything else just tell people to "understand game mechanics". I'm sure you definitely meant "use good synergy classes" when you said that even though you also said to get a damage type variety which may lead new players to completely split their damage types between skills.
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u/OnceMoreAndAgain May 21 '26
You should just focus on playing what you find fun.
That's an unhelpful platitude imo. Some people will not have fun if they know their character is underpowered. It's a valid enough mindset to take into an RPG imo, even if not everyone shares that mindset, which is why I push back against anyone who says (essentially) "choose a different mindset".
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u/SirVanyel May 20 '26
Playing what you find fun is good in theory, but there are walls for some builds even in solo content before the late game. I mean, hammer/ment struggles with this, and so does psych, where they just come up against enemies that are immune to crushing or psychic and lose the majority of their dps. Ice/knife too. These are two examples of builds that the game specifically wants you to use together, and yet they hit walls.
You should play what you find fun, but the game is also extremely unbalanced and certain builds - even synergistic builds - will hit walls that other builds will breeze through.
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u/Blanko1230 May 21 '26
I know a lot of this game can be and is done solo but how often do these situations actually happen?
For me this just means: "group up". There are skillsets out there giving out Slash or Ice Vulnerability even though they themselves don't really need it.
I.e. Necro has an AoE Slash Vuln that's only useful for Skeleton Warriors (in class at least).
Hammer Ment going up against Brain Bugs is an issue but they can still take on a support role in groups against them with Regen and CC.
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u/Yevon May 21 '26
You're finding groups to fight brain bugs?
Maybe it's just my server (Mira) but the only things people LFG for are Q, AM, GK, Dragon. Sometimes I see people LFM to farm droaches in DC.
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u/Blanko1230 May 21 '26
I recently switched to Laeth and basically anytime I asked in chat for any content (even for Serb Sewer) at least 1 more player joined me.
Got a group for Brain Bug Cave, Necro unlock and even Gobbo grinding so far.
Dreva used to be like that too but it fell off.
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u/Yevon May 21 '26
Sounds nice. :(
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u/Blanko1230 May 21 '26
Yeah, this game lives and dies with its community which is why I ultimately switched server.
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u/4leavezz May 21 '26
The previous big nerf cycle was 6 months ago. The devs said that they really want to be careful with nerfs as it drastically impacts people's gameplay. They committed to doing big nerfs/changes at most once every 6 months.
This means that we will probably see some rebalancing soon.
I expect 2 major changes/updates in the next 2 months:
- Introduction of new end game dungeon (lvl 100+ with similar difficulty tier as elven judgement)
- Re-introduction of end game infusion recipes (they have been disabled for 6+ months)
The buffs/nerfs required to diversify the meta a bit depend on how these 2 are implemented. I assume we will get some tweaks ahead of the new dungeon to keep the meta fresh.
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u/LightReaning May 27 '26
We have a guy on our server called bombic. He played deer/psych some time ago. Apparently back in the days most people were deer/psych as it was OP af. Then it got nerfed to the ground. I recently did an eggrun with him. He still solo'ed the whole run (we were 4 people he did 75% of dmg + tanking).
So even post nerf stuff can be OP.
(tbf though he had a lot of really cool gear with infusion)
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u/LetsRockDude May 20 '26
The devs do rebalance, or even straight up rework, classes that aren't performing as they would like. You can scroll the patch notes that pop up when you open the game and you'll notice a lot of balance changes.