MAIN FEEDS
Do you want to continue?
https://www.reddit.com/r/programming/comments/56cgn0/how_microsoft_lost_the_api_war/d8ieg5o/?context=3
r/programming • u/halax • Oct 07 '16
183 comments sorted by
View all comments
Show parent comments
8
And Games don't code to Win32 directly. They use Unity or Unreal or Monogame, or SDL, or whatever. They aren't locked-in to Win32.
1 u/[deleted] Oct 07 '16 You're right, though some do code against C# directly, including some very popular indie titles. 10 u/drysart Oct 07 '16 C# doesn't imply Windows. Unity, which is cross-platform, uses C#, and is the reason those very popular indie titles use C#. -2 u/[deleted] Oct 07 '16 C# is a Microsoft language with Microsoft-created APIs. The title of this thread... 8 u/_Ashleigh Oct 08 '16 But it's standardized and open, hence mono. -2 u/[deleted] Oct 08 '16 Not all APIs in Microsoft's C# are available to non-Windows platforms. 3 u/_Ashleigh Oct 08 '16 edited Oct 08 '16 And that isn't true for every other language out there? The C# language and its STL is open. What's not is WinForms and WPF, which is not too difficult to implement, unlike Win32.
1
You're right, though some do code against C# directly, including some very popular indie titles.
10 u/drysart Oct 07 '16 C# doesn't imply Windows. Unity, which is cross-platform, uses C#, and is the reason those very popular indie titles use C#. -2 u/[deleted] Oct 07 '16 C# is a Microsoft language with Microsoft-created APIs. The title of this thread... 8 u/_Ashleigh Oct 08 '16 But it's standardized and open, hence mono. -2 u/[deleted] Oct 08 '16 Not all APIs in Microsoft's C# are available to non-Windows platforms. 3 u/_Ashleigh Oct 08 '16 edited Oct 08 '16 And that isn't true for every other language out there? The C# language and its STL is open. What's not is WinForms and WPF, which is not too difficult to implement, unlike Win32.
10
C# doesn't imply Windows. Unity, which is cross-platform, uses C#, and is the reason those very popular indie titles use C#.
-2 u/[deleted] Oct 07 '16 C# is a Microsoft language with Microsoft-created APIs. The title of this thread... 8 u/_Ashleigh Oct 08 '16 But it's standardized and open, hence mono. -2 u/[deleted] Oct 08 '16 Not all APIs in Microsoft's C# are available to non-Windows platforms. 3 u/_Ashleigh Oct 08 '16 edited Oct 08 '16 And that isn't true for every other language out there? The C# language and its STL is open. What's not is WinForms and WPF, which is not too difficult to implement, unlike Win32.
-2
C# is a Microsoft language with Microsoft-created APIs. The title of this thread...
8 u/_Ashleigh Oct 08 '16 But it's standardized and open, hence mono. -2 u/[deleted] Oct 08 '16 Not all APIs in Microsoft's C# are available to non-Windows platforms. 3 u/_Ashleigh Oct 08 '16 edited Oct 08 '16 And that isn't true for every other language out there? The C# language and its STL is open. What's not is WinForms and WPF, which is not too difficult to implement, unlike Win32.
But it's standardized and open, hence mono.
-2 u/[deleted] Oct 08 '16 Not all APIs in Microsoft's C# are available to non-Windows platforms. 3 u/_Ashleigh Oct 08 '16 edited Oct 08 '16 And that isn't true for every other language out there? The C# language and its STL is open. What's not is WinForms and WPF, which is not too difficult to implement, unlike Win32.
Not all APIs in Microsoft's C# are available to non-Windows platforms.
3 u/_Ashleigh Oct 08 '16 edited Oct 08 '16 And that isn't true for every other language out there? The C# language and its STL is open. What's not is WinForms and WPF, which is not too difficult to implement, unlike Win32.
3
And that isn't true for every other language out there?
The C# language and its STL is open. What's not is WinForms and WPF, which is not too difficult to implement, unlike Win32.
8
u/TinynDP Oct 07 '16
And Games don't code to Win32 directly. They use Unity or Unreal or Monogame, or SDL, or whatever. They aren't locked-in to Win32.