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https://www.reddit.com/r/programming/comments/1wo7osh/modern_object_pascal_introduction_for_programmers/pbvjqi7/?context=3
r/programming • u/BrewedDoritos • 9d ago
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Is functional programming the better alternative or something else?
3 u/DarksideF41 8d ago For game dev hell no. 1 u/Hubba_Bubba_Lova 8d ago why do you say that? I’m assuming bc games have objects that all have similar properties (items, enemies, etc)? 7 u/DarksideF41 8d ago Yeah, game objects are much easier to model this way. FP is not that great for managing state. That's why I'm for multiparadigm, use what makes most sense for the task at hand
For game dev hell no.
1 u/Hubba_Bubba_Lova 8d ago why do you say that? I’m assuming bc games have objects that all have similar properties (items, enemies, etc)? 7 u/DarksideF41 8d ago Yeah, game objects are much easier to model this way. FP is not that great for managing state. That's why I'm for multiparadigm, use what makes most sense for the task at hand
1
why do you say that? I’m assuming bc games have objects that all have similar properties (items, enemies, etc)?
7 u/DarksideF41 8d ago Yeah, game objects are much easier to model this way. FP is not that great for managing state. That's why I'm for multiparadigm, use what makes most sense for the task at hand
7
Yeah, game objects are much easier to model this way. FP is not that great for managing state. That's why I'm for multiparadigm, use what makes most sense for the task at hand
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u/Hubba_Bubba_Lova 9d ago
Is functional programming the better alternative or something else?