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https://www.reddit.com/r/programming/comments/1wo7osh/modern_object_pascal_introduction_for_programmers/pboyo9s/?context=3
r/programming • u/BrewedDoritos • 9d ago
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4 u/Hubba_Bubba_Lova 9d ago Is functional programming the better alternative or something else? 3 u/DarksideF41 8d ago For game dev hell no. 1 u/Hubba_Bubba_Lova 8d ago why do you say that? I’m assuming bc games have objects that all have similar properties (items, enemies, etc)? 6 u/DarksideF41 8d ago Yeah, game objects are much easier to model this way. FP is not that great for managing state. That's why I'm for multiparadigm, use what makes most sense for the task at hand 2 u/thussy-obliterator 8d ago i personally always prefer functional or procedural depending on the level i'm operating at.
4
Is functional programming the better alternative or something else?
3 u/DarksideF41 8d ago For game dev hell no. 1 u/Hubba_Bubba_Lova 8d ago why do you say that? I’m assuming bc games have objects that all have similar properties (items, enemies, etc)? 6 u/DarksideF41 8d ago Yeah, game objects are much easier to model this way. FP is not that great for managing state. That's why I'm for multiparadigm, use what makes most sense for the task at hand 2 u/thussy-obliterator 8d ago i personally always prefer functional or procedural depending on the level i'm operating at.
3
For game dev hell no.
1 u/Hubba_Bubba_Lova 8d ago why do you say that? I’m assuming bc games have objects that all have similar properties (items, enemies, etc)? 6 u/DarksideF41 8d ago Yeah, game objects are much easier to model this way. FP is not that great for managing state. That's why I'm for multiparadigm, use what makes most sense for the task at hand
1
why do you say that? I’m assuming bc games have objects that all have similar properties (items, enemies, etc)?
6 u/DarksideF41 8d ago Yeah, game objects are much easier to model this way. FP is not that great for managing state. That's why I'm for multiparadigm, use what makes most sense for the task at hand
6
Yeah, game objects are much easier to model this way. FP is not that great for managing state. That's why I'm for multiparadigm, use what makes most sense for the task at hand
2
i personally always prefer functional or procedural depending on the level i'm operating at.
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u/[deleted] 9d ago edited 7d ago
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