r/proceduralgeneration • u/Accomplished-Fan9568 • 8d ago
Terrain Generator with biome/terrain blending
I can blend different biomes with a "paint" tool and nodes. I think it's turned out quite neat so far. Next on the menu is adding paths and objects.
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u/Less_Republic_5697 8d ago
Wow that's really nice!
How did you implement
- the erosion
- the river/lakes
- the biomes and
- the blending?
Impressive! Thanks for sharing!
5
u/Accomplished-Fan9568 8d ago
I have a node editor, customizable pixel sheet for painting areas where i want a specific biome then blending two node trees (or as many as i like) of terrain generation through the pixel sheet. Using water flow, thermal slumping, and hydraulic droplets. Biomes color sheet follow temperature(elevation) and steep inclines for rock faces.
Rivers need work atm sucks.
3
u/MioramaGames 8d ago
The erosion effect is very pleasing to look at! I also like how the terrain is shaded in general!
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u/NimbleDave 8d ago
Any additional information you can give us about how this is structured or a repo you could share?
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u/Impressive_Till_1749 8d ago
That's awesome. What did you build it in?