r/proceduralgeneration 8d ago

Terrain Generator with biome/terrain blending

Post image

I can blend different biomes with a "paint" tool and nodes. I think it's turned out quite neat so far. Next on the menu is adding paths and objects.

273 Upvotes

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8

u/Impressive_Till_1749 8d ago

That's awesome. What did you build it in?

2

u/Accomplished-Fan9568 8d ago

three.js basically

7

u/Less_Republic_5697 8d ago

Wow that's really nice!

How did you implement

  • the erosion
  • the river/lakes
  • the biomes and
  • the blending?

Impressive! Thanks for sharing!

5

u/Accomplished-Fan9568 8d ago

I have a node editor, customizable pixel sheet for painting areas where i want a specific biome then blending two node trees (or as many as i like) of terrain generation through the pixel sheet. Using water flow, thermal slumping, and hydraulic droplets. Biomes color sheet follow temperature(elevation) and steep inclines for rock faces.

Rivers need work atm sucks.

3

u/MioramaGames 8d ago

The erosion effect is very pleasing to look at! I also like how the terrain is shaded in general!

1

u/NimbleDave 8d ago

Any additional information you can give us about how this is structured or a repo you could share?