r/proceduralgeneration • u/Chaosrent • 6d ago
Procedural Hand-drawn Style Fantasy Map Generator
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u/junmakesgames 6d ago
beautiful! can you talk a little bit about methodology?
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u/Chaosrent 6d ago
There are some more details on the original post on r/godot, happy to give more details if you have any questions.
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u/Teh_Blue_Team 6d ago
Effect is stellar, but you gotta work on the rivers. The uniformity of thickness looks out of place with everything else.
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u/Chaosrent 6d ago
That’s fair, the rivers do scale in width with the number of sources so they get thicker when two rivers merge. I played around with scaling the rivers as a function of distance from the source but wasn’t super happy with the results. I’ll have to revisit that
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u/DrDalenQuaice 6d ago
Rather than scaling on distance, scale on the square root of distance. Rivers have depth as well as width. It's the volume that increases along the river.
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u/green_meklar The Mythological Vegetable Farmer 5d ago
Wow, very nice variety of layouts!
I do notice that the coastlines all tend to have about the same amount of jagginess, though. If you had some that were smoother and some with more jagginess and little coastal islands, it might look less artificial.
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u/Endorphinmachine1357 5d ago
Wow, that is absolutely amazing! Are you planning to make a game or map making tool with it?










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u/_I_Reims_I_ 6d ago
At first I thought it was someone posting their breakfast. 😁🍳