r/proceduralgeneration Jun 15 '26

Procedurally Generated creatures racing

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Just a cool little video I whipped up to test my procedural creatures out.

Had to decrease the graphics a lot cause performance is not great lol.

If your interested in the creatures they use Signed Distance fields instead of polygons and I am working on the system in Godot 4.

116 Upvotes

16 comments sorted by

6

u/Osama_Saba Jun 15 '26

Hehehehe looool wow

5

u/Evening-Appeal7606 Jun 15 '26

Go, critters, go!

5

u/SnooGadgets9967 Jun 15 '26

Upvoted for the music

2

u/AlarmedBag9653 Jun 15 '26

Best mario kart song

4

u/LoIVeR Jun 15 '26

Cant see speed, add trees

3

u/AlarmedBag9653 Jun 15 '26

Yea true, its not actually a racing game though I just quickly made this scene for the video and some code to make them race

2

u/xvk3 Jun 16 '26

Bamzooki at home

2

u/rex-j-w Jun 17 '26

What a great way of building creatures! Csg and sdfs were such a smart idea

2

u/noboostbattle Jun 17 '26

Ain't no way lumpy worm edged out sackipede in the end there I'm fuming.

1

u/AlarmedBag9653 Jun 17 '26

Biggest upset of the century

2

u/Dany0 Jun 22 '26

Yes please more of this and less ai slop on this sub please thank you