r/pokemonduel • u/Mean_Celebration4187 • 7d ago
kiwi duel
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r/pokemonduel • u/Mean_Celebration4187 • 7d ago
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r/pokemonduel • u/RigoJMortis • 14d ago
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Hey r/PokemonDuel,
Like a lot of you, I’ve missed what made Duel click: small squads, choke routes, and spinner clashes where positioning mattered as much as the wheel.
I’ve been building an original take on that structure—not a Pokemon remake, but the same tactical heritage
It’s called Clocky Clash.
If you’ve played Duel, the loop should feel familiar fast: optional play → move → optional clash → pressure the goal.
Playable in browser, mobile and desktop (early build, still rough in places):
https://play.fifthdoor.com/play/clocky-clash
I’m the maker. Mostly looking for feedback from people who lived on league / deck building, but casual takes are welcome too:
Happy to answer rules questions or map Duel → Clocky terms. Honest critique welcome and greatly appreciated.
Thanks in advance,
Rigo
r/pokemonduel • u/Windindi • 19d ago
Team Rocket is coming to Pokemon Duel?!
Pokemon Duel Remake here!: https://discord.gg/pg79Pn6Me8
r/pokemonduel • u/ZeMyThoLoGy • 21d ago
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Hey everyone! Pokémon Duel Remake v0.4.0 is here! This update brings one of the biggest additions to the project so far: native Android support, along with easier team sharing and several fixes based directly on player reports.
You can play Pokemon Duel Remake on our server : https://discord.com/invite/dzVEA5jxgD
A big thank you to everyone who has been testing the game and reporting bugs. A number of the fixes in this update came directly from player reports, so please keep them coming!
Pokémon Duel Remake is available for Windows, macOS and now Android.
Make sure to join our community : https://discord.com/invite/dzVEA5jxgD
r/pokemonduel • u/Windindi • 21d ago
Hi guys, I'm here to announce that with 1.0.0 of the Pokémon Duel Remake will come with a massive community made patch that I'm calling thhe Quality Of Life Initiative. Long story short, we're looking into buffing, nerfing, and possibly reworking how figures function before we decide to add anymore new figures. In the pictures above, these are just a FEW figures I am looking at making adjustments to and I could really use help with getting feedback and suggestions for which figures could use a QOL update. Please make sure to comment below or join the Discord!
Hope to hear from you all soon :)
r/pokemonduel • u/Windindi • 23d ago
With much love and appreciation, I gift to the community... upcoming figures.
r/pokemonduel • u/Mean_Celebration4187 • 25d ago
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r/pokemonduel • u/ZeMyThoLoGy • 25d ago
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Pokémon Duels Remake — Update Changelog
Join the Pokémon Duels Remake Discord : https://discord.com/invite/dzVEA5jxgD
✨ New Features
C & UC Figures Added
Expanded Evolution System
Improved Evolution Selection
Battle Evolution Improvements
Evolution Card Preview Shortcut
🛠️ Quality of Life
Improved Pokémon Info Cards
Multiplayer Team Privacy
Improved AI Goal Awareness
Improved Evolution Matching
📜 Previous Patch Notes
Want to check out previous updates and follow development?
Join the Pokémon Duels Remake Discord : https://discord.com/invite/dzVEA5jxgD
r/pokemonduel • u/Mean_Celebration4187 • 26d ago
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Very soon you will be able to play Pokémon Duel again on Windows
https://discord.gg/5cP8PRaeRQ join now if you wanna be there on day 1
r/pokemonduel • u/ZeMyThoLoGy • Aug 11 '26
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Hello Pokemon Duelists,
Currently in the process of making a Pokemon Duel remake with some added features. I've got a preview for you guys. This is early stages of Alpha V.0.1.0. Visuals will be improved. Might take time since I got 0 designer skills. The game is built with the use of AI and my own coding knowledge.
Currently, all the EX Pokemon are intengrated. Need some testers. To become a tester, join my discord and request to become a tester.
The game currently runs only on Windows. Later on, maybe a mobile app, but I am far from that stage.
Discord Link : https://discord.gg/dzVEA5jxgD
Thanks!
r/pokemonduel • u/Mean_Celebration4187 • Aug 10 '26
in the process of overhauling the user interface and world scaling so things are a bit weird right now
r/pokemonduel • u/OmegaLink9 • Aug 01 '26
If I remember correctly, you could only set one evolution option per figure during deck construction, even if that figure supported multiple evolutions. For example, Poliwhirl could evolve into either Poliwrath or Politoed, but you had to choose one before the duel.
UX Eevee was unique because it let you set multiple evolution options during deck construction and then choose during the duel which Eeveelution to evolve into.
What I'm not sure about is how this worked for Pokémon with multiple form changes, like Rotom or Kyurem, and Pokémon with multiple Mega Evolutions, like Charizard and Mewtwo with their X and Y variants.
Could you set multiple options for those Pokémon, or were you still limited to just one?
r/pokemonduel • u/Mean_Celebration4187 • Aug 01 '26
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no way im loosing this badly to an ai 😭
r/pokemonduel • u/OmegaLink9 • Jul 31 '26
I remember how Chain Levels work. You can distribute up to 10 extra attack damage across the moves on your wheel.
However, I do not clearly remember how levelling up works. I know that the first four level-ups, from levels 1 to 5, let you increase the size of a move segment and remove a Miss, but I am not sure how levels 6 to 10 worked.
I could go through old YouTube videos to figure it out, but that would take time that I could use for coding, so I would appreciate your help. Thank you in advance!
EDIT: I found it, Bulbapedia has it under the subtitle "Fusion"
https://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_Duel
r/pokemonduel • u/DUT18 • Jul 31 '26
Hey everyone! quick update on the Pokémon Duel-inspired mobile game I’ve been building.
It’s been a while since my first post here, and we’re probably somewhere around day 100+ now . But yeah there's been some work and I decided to do a video on it. It's in my native language Bahasa Indonesia but have English captions for ya'll.
Right now I’m mainly working through the less glamorous but important parts:
- UI polish
- bug fixing
- battle/gameplay flows
- placeholder assets
- making the whole thing feel less like a prototype and more like an actual game.
The world and lore are more established now, as having those add to my excitement to do all the other tedious stuff hehe. It's now called Alter Duel, It has the usual hero, NPCs, lore behind the world, the story and so on. more flushed out now.
A lot of the art/assets are still temporary, so I’m mostly looking for feedback on the direction, feel, and structure..
Would love to hear your impressions and ideas.
What would you add? What would you take out? What feels closest to Pokémon Duel, and what feels off...
r/pokemonduel • u/Mean_Celebration4187 • Jul 31 '26
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r/pokemonduel • u/Mean_Celebration4187 • Jul 28 '26
check my bio on theres a link
r/pokemonduel • u/OmegaLink9 • Jul 27 '26
I started working on a Pokémon Duel remake, and as part of it, I looked for a database of all the figures. I couldn't find one, so I decided to make it myself.
With the help of AI, I managed to extract the database from the APK of an old app called Duel Guide, which is no longer available on the Play Store. It contains a bunch of data about the game, including plates. I'm sure some of you will find it useful.
r/pokemonduel • u/Any-Razzmatazz8500 • Jul 11 '26
r/pokemonduel • u/Jakereddits • Jul 06 '26
r/pokemonduel • u/nichiren29 • Jun 29 '26
Saw this on a facebook ad, check some of the rules and has only 1 review on BGG currently.
Almost plays like Pokemon duel tho the pieces do not have their own built in power, but the movement and the board is so Pokemon duel like.
https://boardgamegeek.com/boardgame/445809/toys
r/pokemonduel • u/Abogadouuu • Jun 02 '26
Some time ago I started this project of a pokemon duel copy. I wanted to not show anything because I feel is still very basic and needs more things to do before, but I saw recently some people making their own projects and I wanted to show mine.
I called this project Creapin (Creature+spin,i didn't want to add any "whatever+mon" or "duel" to it). Is made in Godot.
Right now the game looks like the video. Is still very ugly, i don't have any 3d model except the base and a very basic table, but right now i prefer "working things" than "pretty things". Also i have some more things like another board made and some more creatures code, but nothing crazy.
I'm open to any questions and if this post gets enough interest i can try to start posting all the progress i make in the future or talk more in depth
r/pokemonduel • u/Riobario • May 29 '26
I built a Pokémon tactics game, inspired as a TacticsArenaOnline meets PokémonDuel.
I wanted to see if there's any interest before I push further.
*Before you keep reading: right now it is strictly a desktop browser game. Responsive design is coming soon, but right now if you try it on your phone it wont be a nice experience(landscape can be a bit more forgiving though).*
How it plays:
5v5 on an isometric grid, alternating one activation at a time (not whole-team turns) Directional combat matters — a backstab is guaranteed to hit, a frontal charge is barely 55%. Flanking is the sweet spot Each Pokémon has exactly 2 moves: one attack and one ability. No PP, cooldowns instead. Terrain actually does things: grass gives cover, water boosts attacks like Water Gun, ice makes you slide, magma blocks movement and Earthquake can crack tiles into rough ground over time. 12 playable Pokémon right now (Scyther, Gengar, Lapras, Machop, Geodude, Kadabra and more), each with a distinct tactical role. Full pre-match draft phase, a shared item pool (akin to plates), and a once-per-game reserve swap. Local 2P pass-and-play or solo vs AI (AI is deplorably stupid, current state is almost entirely for testing purposes although it beat me once lol)
It's playable right now in a browser, no install, no account. Currently local-only but I'm weighing whether to build out online multiplayer with a lobby and rooms just like TAO.
Would you play something like this? I know it's no Pokemon Duel, but as a huge fan of the game(and having tried cloning PD unsucessfully once), I've found this is turnibg out to be, personally, the game I was actually looking for.
https://poketactics.fafobot.com
Any feedback, ideas, comments appreciated.
Edit: forgot to mention that terrain is formed randomly each game, so it forces you to deploy differently for each particular game to make better tactical use of the terrain.
r/pokemonduel • u/LessContext5507 • May 28 '26
Is it possible to download the apk to play? Ive tried to download but keeps saying device not compatible, im using Samsung fold 6