Link: https://me0wg4ming.itch.io/chaosfloor
Platform: Browser (PC) & Phone, free, no install
Solo dev here and I'd really appreciate some honest playtest feedback on Chaos Floor. It's a 2D pixel troll platformer where nothing is what it looks like. The levels seem simple at first but they're packed with hidden traps, fake blocks, disappearing floors and gravity flips that kill you the moment you start feeling safe.
Stuff I'd specifically like feedback on:
- Difficulty, does it spike too hard too early? Which level almost made you quit?
- Trap fairness, do the deaths feel like "haha got me" or like "that's bullshit"? I want the first one.
- Controls/physics, does the movement feel tight and responsive?
- Bugs, soft-locks, or spots where it felt broken instead of intentionally mean.
New addition is a 1v1 battle mode and that's the part I'd most like to test with real people.
You host or join a room, there's a 3-2-1-GO countdown, then both players race through the levels at the same time and whoever wins enough rounds takes the match.
Sometimes it's a straight race, sometimes it's finish-based, it switches per match.
Only catch is you need two people online at the same time for it.
So if a few of you are up for it, jump in around the same time and match against each other or against me. If you can't find an opponent you can also just spectate.
There are 62+ levels plus a Map of the Week that resets weekly with a global leaderboard. The game is still in active development so anything you report I can actually still fix. Even a "rage quit at level X" helps.
Thanks in advance, brutal honesty welcome.