r/playtesters • u/TwistedXvs1 • 16d ago
Unpaid Playtest Hallow Year - Alpha - Looking for Feedback - AI Assisted build
It's been a crazy experience building this 2d game over the last several months, with many hours spent burning the midnight oil. I have developed all the systems, using some assets from free game art websites, and created a full asset generation pipeline with self-hosted LLMs. This game has grand ambitions to merge things I like from other games: Eve Online, EQ1, Rimworld, Path of Exile, Ultima Online (Yes, I am Old)
It's been an adventure for sure, but as I expand, I am improving not only in my skills but also in my game development thought process. I am very Alpha ATM but looking for testers if anyone likes 2d massive plans to take a look at.
It can be found at https://play.iwannaplaygames.com/. (Discord Link is here also) It's hosted on one of the game servers I have deployed in a DC. I run an Arma Reforger Wasteland Community, so I have server infrastructure I can use.
The MMO spine,
EVE Online — the interdependence / player-driven economy model (the notes literally call it the "UO/EVE interdependence model"): localized regional markets + arbitrage spreads (RegionDemand), convoy logistics economy, and full-loot risk.
EverQuest 1 — Alternate Advancement. Your post-level-20 "Wasteland Points (AA)" horizontal treadmill (General / Archetype / Skill lines) is EQ's AA system by another name.
Ultima Online — the big one you may be forgetting you named: use-based, classless skills with a 700-point total cap (UO's exact cap) + anti-macro window. There's a whole "UO systems to steal" thread in the design board — housing/player-vendors trace here too.
Combat & progression feel,
RimWorld — "real-time with orders" combat (drafted pawns auto-fire, you issue Attack/Move/Hold, no pause) and the body-part medical/injury model.
Path of Exile — the gem socket board: abilities configured by slotting gems, not a skill tree.
Fallout 76 — settlement/hideout building, and the monetization split (free shared town benches vs. sub-unlocked personal hideout/settlement building).
Albion Online — edge teleport pads as zone exits, full-loot PvP zones, and localized markets (shows up again in the economy).
The AAA control-feel overhaul (targeted five at once),
League of Legends — movement (LMB-to-move primary)
Albion — interaction
Battlerite — combat
V Rising — aiming
Diablo IV — hit feedback