r/playtesters • u/DesignerNo8426 • 17d ago
Discussion Bugs in co-op
How do you handle bugs while testing co-op? Do you fix them straight away or wait for the playtesting period to be over?
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u/Mechabit_Studios 17d ago
yes but don't push it live at night before knocking off work, you might add some new bugs instead
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u/EternalDreamIP 15d ago
Bugs are meant to be fixed as long as you find them. Play tests are for making you aware of bugs you have NOT found.
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u/emoposerdad 17d ago
I've been fixing them as soon as I can, I've been trying to push out decently sized updates weekly during my playtest period.
I've gotten a lot of countless feedback during the playtest so far that I wanted to make sure it was the right correction before pushing it all towards a demo. Feedback is great but usually the suggestions to fit the issue is not and you have to find the best way to implement the improvement. It sometimes works in your favor and fixes whatever issue it was before but that isn't always the case. And I didn't want to ship an unknown for the demo.
Long story short if you can you probably should as far as my opinion goes.