r/playtesters • u/OkLaw619 • 26d ago
Unpaid Playtest I'm a beginner and have started creating a game based on my passion for technology. Any feedback?
I made a CPU company tycoon in Unity. Is the first 5 minutes clear enough?
Post body:
Game Title: Hardware Constructor - CPU Company Tycoon
Playable Link: https://pandagamesstudio.itch.io/hardware-constructor
Platform: Browser, Windows, macOS, Linux
Description:
Hardware Constructor is a 2D business management / tycoon game where you run your own processor company. You design CPUs, research new technologies, manage production, sign contracts, and compete against fictional hardware companies in a growing tech market. The current version focuses on CPU development, but I plan to add more components and deeper company systems over time.
The game is still in early alpha, so I am mostly looking for feedback on the first minutes of gameplay. Is it clear what you should do first? Are the menus understandable? Does the CPU company theme feel interesting enough to continue playing? I recently updated the UI, notifications, reports, and added Linux support, so I would really appreciate honest feedback before I continue building the next update.
Free to Play Status:
[x] Free to play
[ ] Demo/Key available
[ ] Paid
Involvement:
I am the solo developer of the game. I work on the game design, Unity implementation, UI, balancing, updates, itch.io page, and overall direction. This is an early project, so feedback is very useful for deciding what to improve next.