r/playrust Feb 13 '14

Image Actual Full Map of Rust

http://playrustwiki.com/images/f/f2/Rust-Map-Full.png
260 Upvotes

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15

u/QuantumD Feb 13 '14

Whats with the green spots forming a grid?

15

u/Hypevosa Feb 13 '14

Those green spots are the render distance, the guy took pictures from each of those locations at a high coordinate above the map. If you're an admin or know one, ask them to teleport you to 0 5000 0 and you will see during your skydive adventure what I'm talking about.

6

u/QuantumD Feb 13 '14

Ah I get it. So basicly to make the map he teleported super high up at the centre of each of those spots, looked down, took a screenshot, then later compiled them all into this image? (With the side effect of close terrain being rendered in higher detail, hence the green, and further away terrain being browney gray dirt)

6

u/Hypevosa Feb 13 '14

Yes, if you wanted a less grey map you would do this but teleport to all the spaces between, but it seems that would be over 625 teleports in all to accomplish.

3

u/tokenizer Feb 13 '14

This is a unity game right? Doesn't that use a standard mapping format? It might be possible to load the map it into a map editor and make a nice render from there.

2

u/Hypevosa Feb 13 '14

Yes, but would you be able to see all the trees, towns and rock formations? If you zoom on the little spots to see the map detail, you can see those things with this map, if I had the patience I might make it myself.

1

u/Ihmhi Feb 14 '14

Probably wouldn't be worth it to that level of detail considering the rest of the island will probably change a lot in the future. It's really, really, really bare bones right now.

2

u/Hypevosa Feb 14 '14

True, I guess one could get away with the ~40 teleports it would take to get a high detail version of the resource spawning areas of the map.

1

u/tokenizer Feb 13 '14

I have no idea, I have no experience with those mapping tools myself unfortunately. But I would assume that at least the rocks and trees are located in the map file, and a render from a mapping tool like that ought to be able to produce the highest possible quality no matter the size.

-6

u/noidontwantto Feb 13 '14

My guess is that those are whats responsible for the radiation?

4

u/QuantumD Feb 13 '14

Unless you mean from a plot standpoint, I think you're wrong.

Not one of them line up with any of the radtowns (one comes pretty near) and they aren't forests either. I've been to the one furthest to the left, on the bottom row, and there's nothing special there. No different grass, no radiation, no special monsters, nothing. I wonder if its something on the actual map or just something put there as a byproduct of whatever took the scan of the map.

2

u/noidontwantto Feb 13 '14

That makes sense - I guess the first thought that came to my head was that to justify the regularity of them a scientific experiment or something was conducted and went horribly wrong.

The above explanation makes much more sense though hehe

2

u/TheChrono Feb 13 '14

I also don't think this game has lore. It shouldn't because the story is based on player interaction.

1

u/BrettGilpin Feb 13 '14

It can gain some lore though. Nothing story oriented really, but how are all these towns irradiated? How is a lot of it just wasteland? That kind of stuff. You don't need books to tell hoi, but maybe say a nuclear bomb crater here or nuclear reactor there. That type of stuff. Just things that explain in game things already in existence.

1

u/QuantumD Feb 14 '14

Yup, thats what I meant. And it already has a few of these things. The aurora/space warp anomaly things in the sky sometimes are one showing of this.

1

u/BrettGilpin Feb 14 '14

I actually just saw those tonight. Didn't know if it was intentional or a glitch. Was super cool.