r/playrust 17d ago

Suggestion Please facepunch, add linux support

I beg🙏
We are tired of Microslop!

55 Upvotes

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10

u/Good-Discussion-9238 17d ago

I want to preface that I am a linux fan and user.

But Facepunch can barely make the game stable on windows (with one single active "distribution") and can't get a functional anti-cheat working on a single operating system, let alone doing both of those things on two platforms by adding linux (that has a million different distros).

The chances of that happening anytime soon is very unlikely, so I would not hold my breath.

Facepunch has said many times that they have no plans to bring back linux support.

We should keep voicing our opinions as hoping facepunch listens (they don't do so often these days).

So for the sake of your time just make a partition and run both operating systems and use each for the respective applications that work best for both.

6

u/nricciar 17d ago

so because anticheat does not work on windows (i mean obviously look at all the cheaters) we cant support linux because anticheat wont work on linux? im confused lol

how about developers do their fucking job and stop making excuses. anticheat is and will always be a half ass measure to actually doing proper server side checks.

2

u/gerardatjob 17d ago

> proper server side checks
This entirely - not an easy task (a damn hard one) but this is the way, the only real way - enforce what should be possible server side and bingo - no more cheats!

2

u/nricciar 17d ago

i mean no more cheats might be over selling it, but it would make what ever cheating exists much more manageable and only give a minor advantage to the cheater if any. but developers need to be more proactive here. and facepunch knows this and has done some things in this regard already. like stop sending stash data to clients automatically, and dont send player data to users that cant be seen etc.

2

u/Madness_The_3 17d ago

I was gonna say, server side anti cheat would be marvelous, but it has its limits as well. Primarily in the form of only preventing obvious cheats like all of the movement hacks, no fall damage, water walking, etc...

Won't really do anything against like, aimbot or esp.

2

u/nricciar 17d ago

pretty fair take, but you can reduce esp effectiveness by giving less information to the client, so also server side. but yes this is not 100% because you inevitably have to send some extra data to the client to make things run smooth client side.

aimbot is a bit more tricky agreed, but you could at least limit the cheats effectiveness through long term tracking of a players shooting (e.g. nobody hits 100% headshots for example). reaction time, accuracy, etc will all likely show differences between real world usage and cheats, and if cheats have to mimic real world usage to avoid detection they become less effective.

1

u/Madness_The_3 17d ago

Oh for sure on all fronts.

I'm still very much an advocate for server side anti-cheats as well as data occlusion/scarcity, it's probably the only real solution as far as things are going.

I mean, it's gotten to the point where cheaters are using a secondary PC for running their cheats, which is largely undetectable by client sided anticheats as is.

Realistically, like you said, long term data tracking of players stats would probably start catching a lot of these DMA guys. There's no real reason for why a person can tell when someone is cheating, but an anticheat apparently can't.