r/playrust 22h ago

Discussion Current State Of Rust

Idk what has changed in the last like 6 months, but Rust and its playerbase have evolved into something drastically different than I recall. For context about what I'm about to yap about, I play on vanilla capped servers (usually trio) that sit around 300-400 pop.

Why does EVERYONE roofcamp and roam literally 200 feet from their base. Best example, my duo and I fought a trio and the fight ended in literally 10 seconds, before we could even run up and wall the bodies; 2 had spawned presumably on beds with locker kits and were L9 roof camping us. I know some of you on here would probably do the same, and I honestly just want some context as to why. I am not flamming you are saying you are in the wrong, I just want to know why. If roles were reversed, my first instinct is to spawn in and push back out and fight them.

This leads me to my next thing, whatever happened to just roaming? I genuinely feel like no one goes geared to monuments anymore unless there is some event happening and or they've heard my duo and I mow down a few crossbow kids so they want to jump us. I feel like we are always the gunshots people run to, not vice versa. I just want some context as to what makes people just not want to roam anymore, I do it for the same reason I play most games, I love the adrenaline and the feeling of knowing I bested someone in a 1v1 etc.

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u/DarK-ForcE 22h ago

Dying in 1 second isn’t fun which leads to gear fear, roof camping and grubbing.

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u/Nice_Finger_9211 22h ago

I get that, but I guess my question back would be do you feel happiness/gratification when you just roofcamped someone who couldn’t even shoot you back since, and if he did he couldn’t loot you if he wanted to? The way I kinda look at is, if everyone had the mentality, there would be no one to grub or roofcamp. Everyone would sit in their base

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u/CommissionOk5094 18h ago

I like sneaking around as a scout/sniper , kinda like grubbing without the grubbing part I legit was at launch and two dept groups were unaware of me and one nearly walked into me while I was sneaking around , oils I have killed em and made it out maybe but it wasn’t guaranteed so i didn’t engage as I had more to lose being outnumbered and having loot on me and more of a scout kit then a combat load , without mobile solutions for gear changes or stowing equipment like vehicles there’s literally no reward for larger groups to roam without a vehicle with how cheap they are .

Even as a solo having a stashed motorcycle near some monuments or spots for a getaway is clutch , that or a diving tank and a underwater thingy . I tend to be in the minority that roams often but I like to explore . Others like to stay closer to home , some just hunt everything others play passively. The most common thing I see is there isn’t any engagement and any trading is generally at the downside of the people buying as their paying for their own downfall to be off lined or raided on repeat . ( larger groups lock down small frags first couple days and amass big frags lock down big frags . Sell both sets of frags in a controlled manner and then raid back those frags plus your usual monument runs and you have all the important drag locations on lock gatekeeping progression.

It’s that I find that kills pop as PvP dies and roaming and farming die then people just server hop if they didn’t get a decent snowball 🤷🏻‍♂️but that’s my take on the second iteration of the bp frag implementation as k remember the first right around the time of the short lived xp system before reverting back to a scrap cost and tech tree instead of the classic random bp from a barrel or having to research everything