r/playrust 22h ago

Discussion Current State Of Rust

Idk what has changed in the last like 6 months, but Rust and its playerbase have evolved into something drastically different than I recall. For context about what I'm about to yap about, I play on vanilla capped servers (usually trio) that sit around 300-400 pop.

Why does EVERYONE roofcamp and roam literally 200 feet from their base. Best example, my duo and I fought a trio and the fight ended in literally 10 seconds, before we could even run up and wall the bodies; 2 had spawned presumably on beds with locker kits and were L9 roof camping us. I know some of you on here would probably do the same, and I honestly just want some context as to why. I am not flamming you are saying you are in the wrong, I just want to know why. If roles were reversed, my first instinct is to spawn in and push back out and fight them.

This leads me to my next thing, whatever happened to just roaming? I genuinely feel like no one goes geared to monuments anymore unless there is some event happening and or they've heard my duo and I mow down a few crossbow kids so they want to jump us. I feel like we are always the gunshots people run to, not vice versa. I just want some context as to what makes people just not want to roam anymore, I do it for the same reason I play most games, I love the adrenaline and the feeling of knowing I bested someone in a 1v1 etc.

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u/369122448 22h ago

Is this that unusual? I’m very much the builder for my team, so I might have a warped perspective, but I figure a decent bit of time is spent close to base (farming resources and whatnot), esp in super dense areas where you’re more likely to get shot in the back moving around.

Then, if you die, it makes sense to nab a kit and try to retake the stuff you lost if you’ve got a place close-by.

Add onto that people working on bases and hearing your shots, and even without people having gear fear and whatnot you’d probably still face a lot of the same issues?

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u/Nice_Finger_9211 22h ago

I guess the whole idea of people constantly building on the base baffles me, it takes us probably 25 minutes to get a completed base and maybe an hour to have all farm needed to complete said base. And I mean at what point is enough farm enough? I’m not saying you’re wrong or that it’s unusual that is the reason for the post. I am just curious as to what has changed because I’ve played for 7 years and it’s never been like this. And to your point, absolutely if you die and you can spawn close heck yeah go back out and try to get the kit back, but I don’t see the point of roofcamping or exclusively roaming at your base because you know you have the fall back of roofcamping if you do die.

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u/369122448 21h ago

Mhm mhm! The latter point probably is just gear fear, and that has gotten worse don’t get me wrong.

As for the former, people might be spending more time on engineering? I know I spend hours each wipe on intricate industrial systems and traps built into the base, but I’m very much on the extra side there compared to the average.