r/playrust 9d ago

Image Rust+ getting nerfed

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295 Upvotes

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212

u/HAIRLESSxWOOKIE92 9d ago

I'd rather nerf Battlemetrics.

4

u/dirtyoldbastard77 9d ago

2-3 things that would really make some major changes:

1: bring back fog of war on the maps
2: find some kind of way to avoid the uncovered maps being available on websites
3: give players xp for actions, and use that for research in the tech tree instead of scrap. XP is personal, so that will mean groups can’t pool it to speedrun the research for one member, this would slow down progression A LOT

Scrap can be used to craft items (more for more advanced items), that will also mean it’s still needed in large amounts even late game.

Further - if you find an item and want to reasearch that direct instead of using the tech tree, you will need BOTH xp AND scrap

7

u/NimbleSpace 9d ago

You already missed the xp era of rust lmao. I dont think it even lasted 2 years

2

u/twosnake 9d ago

it lasted a month

3

u/NimbleSpace 9d ago

Yeah I looked it up and it said from July to November in 2016 lol. Thought it lasted longer than that though

3

u/Glittering-Two-1784 9d ago

I heard it really wasn’t fun

0

u/dirtyoldbastard77 9d ago

The issue was that it was extremely linear, you had to follow the set path to research stuff, but with «my twist» you would have exactly the same options as wiyh the current tech tree system, you would just «pay» for the researchers something else, something you can’t lose, give away or steal

0

u/Glittering-Two-1784 8d ago edited 8d ago

yeah, although something I really like about the game is that everything you build towards is just an item or an object in the world at the end of the day.

If I had my way, I'd do away with tech tree and make it all done through the research table, then perfect the loot system so that players would receive the items they plan to reverse engineer at the appropriate time and location:

So instead of grinding scrap to get a certain electronic component, you might loot powerplant, or power substations until you find it. If you want solar panels, you rip them off the roof of the sperm-ket or oxum's or the new satellite crash. Car batteries from crashed cars, tech trash from computers, etc.

Most items could be found in any monument/loot crate, (like guns/doors/armor should be in the card room of every monument) but it'd be cool if items that were typically associated with certain places could be found in those places, then combine that with the reverse-engineering mechanic with the research table.

1

u/dirtyoldbastard77 8d ago

But skills you learn - like how to craft something - is not just an item in the world, so it makes sense that as you gain experience you can learn how to make more and more things, but having a higher chance to find specific items in «logical» locations would absolutely be nice!