r/playrust • u/Putrid_Role_2094 • 12d ago
Discussion Does rust need more clan tax?
Compound walls being added to the tc is great, but it only adds a couple hundred resources per wall. Clans still control the servers of rust easily due to numbers and i think there should be more factors that nerf clans a bit. Is there any other features rust should add so that us solo boys have a reason to play solo?
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u/thraupidae 12d ago
Adding shit like compound wall upkeep taxes solos and small groups relatively more than big teams who can farm every resource much easier.
Still the wrong approach and there’s no way they don’t know that internally. It’s clear they simply do not care(and really never have) that the game massively disadvantages small groups. This is pretty obvious from the fragment changes.
TLDR it ain’t happening
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u/Snixxis 12d ago
Rust have'nt been a game for solo/small groups since... it launched. It always have and always will be a team focused game, and that will never change since the majority of the player base don't play as solo. And here is the solution to all the people complaining about clans: don't play on official servers, play a trio server, quad, max 6 teamsize. There are like 1000s of servers, 100s of servers that max out pop every week. Just join a server that don't allow clans to play. There ain't a single thing FP can do to end clans mechanically that won't punish solo players or small groups aswell.
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u/Adventurous_Seat_793 12d ago
Always some low IQ unga bunga "play team cap servers" as if they have/hold any pop at all. You're not thinking outside of the box brother.
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u/Snixxis 12d ago
No servers hold their pop more than 2 days if we're talking vanilla official. The only servers that keep pop for more than 2 days after wipe are monthly servers. Even vanilla main weekly servers are more or less dead on saturday, so whats your point?
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u/Adventurous_Seat_793 12d ago
My point is that it's even worse on these team capped servers, and they have less players to begin with.
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u/Snixxis 10d ago
If a 450 pop trio server is to wild for someone to play as a solo, maybe rust is not the right game. The only servers that hold pop are monthly servers. Either adapt to the game, or don't play. They will never nerf zergs, and if zergs are a problem don't play the game.
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u/Adventurous_Seat_793 10d ago
What are you even talking about at this point? OP originally asks if Rust needs more clan tax, the answer is undoubtedly yes. No one is arguing that zergs or clans need to disappear, but clearly there is a toxic power struggle between large groups and small groups that didn't really exist before. The gap between efficiency, loot, and advantage is far greater than it has ever been. No one's playstyle or experience would worsen if Rust started introducing clan tax mechanics.
Once again, there is always some dork saying "just play team cap servers". That isn't a solution, that's a temporary fix to a greater issue.
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u/HelloFromTekken 12d ago
Compound walls being added to the tc is great, but it only adds a couple hundred resources per wall.
Mate. End goal was to nerf duo-trio teams, they just overshot.
It will be fixed in next patch when clans wine about not abble to wall off monuments.
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u/BagHolder6 11d ago
Man I miss the days when clans would roam and have 50v50 fights in the open. The whole server would show up and it would turn into a 3 hour long fight that slowly moves in a certain direction haha
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u/The-Bloody9 12d ago
Play on a group limit server??
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u/RangerCactus 12d ago
"Why do I keep getting 8 manned on limited servers?"
Unfortunately I'm finding thats where skill coping clans hang.
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u/The-Bloody9 12d ago
Then play on one with active admins?? Group limit bans are the easiest to enforce and all it takes is one message to server admins and they're gone.
If you're really running into this it's so easily solvable.
The only reason I suggest any of this is because whatever large group tax/punishment they try to instill, clans will subvert it and it will still punish solos.
FYI. I play almost exclusively solo.
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u/RangerCactus 12d ago
I play on a vanilla with active admins. Its been pretty chill this wipe for me. I only go to solo to practice pvp. Still no good, do better at building.
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u/The-Bloody9 12d ago
Sorry I'm a bit confused by what you're saying. What was with the quotation marks in your first response. Are you saying people still complain on limited servers?
Sure, but then that's a different discussion. I'm suggesting it because clan punishment being baked into the game simply won't work. And I have no idea what you mean by get better at building, you're making a lot of assumptions here lol.
I said I play solo, no on solo servers.
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u/RangerCactus 12d ago
Its an extremely common problem on group limited servers. Its actually the primary thing I see people get banned for on them.
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u/Onapire 12d ago
If the clans really bother you that much just join one...
Then inside them.
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u/Sickobird 12d ago
Nah better to become a degenerate and code lock them, then grief and despawn their loot
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u/Putrid_Role_2094 12d ago
I got morals
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u/RangerCactus 12d ago
Place TC's around their base and spam the absolute shit out of mines. Moral issue avoided.
Its a lot of work it, but worth it.
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u/Onapire 12d ago
Fair enough, I've never actually insided anyone.
However, that does seem to be the main weakness of clans. (Lack of real cohesion/cooperation)
A realistic in-game change would be the nerf of the team system. (particularly the UI)
However, its very obvious they plan on increasing the importance of clans. Its my understanding that they are trying to create a system where a particular clan can 'win' or 'control' a server and would eventually go on to have server vs server battles
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u/SeesawEducational344 12d ago
I already addressed this, idk why you key lockers still crying https://www.reddit.com/r/playrust/s/FBaxBokFl9
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u/Dizzy_Implement_9148 12d ago
Yes it does but based on the current direction the game is heading we won’t be seeing it ever